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Full Moon Sickle is a weapon in Dark Souls 2.


Full Moon Sickle.png

Full Moon Sickle+10

Stats
icon-wp_physicalAttack.png 270(*243) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*126) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*126) icon-wp_stability.png 20
icon-lightningbonus.png 0(*126) icon-durabilitiy.png 90
icon-darkbonus.png 0(*126) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
D (*E)
18
B(*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 243 physical dmg/126 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to C.


A large sickle with a round blade

The thin blade, fortified with bradden steel, slices with a fine smoothness. Hooks into flesh, then rips it apart to cause bleeding.


Acquired From

  • Dropped by: Artificial Undead, Dark Spirit, and Crescent Sickle Phantom.





Hints and Tips:

  • Extremely high bleed bulidup, with the cost of slow swinging.
  • Infuse with Bleed Stone to make it more effective, it probably has the highest bleed buildup among all the weapons.
  • Power stance light attack is extremely slow since it is reaper-type weapon, and it often misses out small or humanoid targets.
  • Effective for inflicting bleed on large enemies with power stance heavy attack.
  • Cannot be coated in Bleeding Serum, even before Bleed Stone infusion.
  • Using Shadow Gauntlets and Crest of Blood with dual Bleed Full Moon Sickle +10 will push the top notch bleed weapon to full power, it is possible to inflict bleeding INSTANTLY with the use of a single power stance strong attack.
  • In Scholar Of The First Sin, consider Scythe of the Forlorn as well, which has similar stats with slightly lower base damage, but higher DEX scaling and extra Dark damage, making it a possibly better option for hex or mundane builds.

Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial
Required in Build:
((Link to build))







Full Moon Sickle Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 135 - - - - 110/15 D B - - - - - 107 40 10 20 20 45 20
Regular +10 270 - - - - 110/15 D B - - - - - 160 40 10 20 20 45 20
Magic 121 84 - - - 110/15 E C C - - - - 96 37.9 26.6 17.9 17.9 42.9 20
Magic +10 243 126 - - - 110/15 E C B - - - - 144 37.9 26.6 17.9 17.9 42.9 20
Fire 121 - 84 - - 110/15 E C - C - - - 96 37.9 7.9 36.6 17.9 42.9 20
Fire +10 243 - 126 - - 110/15 E C - B - - - 144 37.9 7.9 36.6 17.9 42.9 20
Lightning 121 - - 84 - 110/15 E C - - C - - 96 37.9 7.9 17.9 36.6 42.9 20
Lightning +10 243 - - 126 - 110/15 E C - - B - - 144 37.9 7.9 17.9 36.6 42.9 20
Dark 121 - - - 84 110/15 E C - - - C - 96 37.9 7.9 17.9 17.9 61.6 20
Dark +10 243 - - - 126 110/15 E C - - - B - 144 37.9 7.9 17.9 17.9 61.6 20
Poison 121 - - - - 110/15 E C - - - - 96 96 37.9 7.9 17.9 17.9 42.9 20
Poison +10 243 - - - - 110/15 E C - - - - 120 144 37.9 7.9 17.9 17.9 42.9 20
Bleed 129 - - - - 110/15 E C - - - - - 154 37.9 7.9 17.9 17.9 42.9 20
Bleed +10 259 - - - - 110/15 E C - - - - - 230 37.9 7.9 17.9 17.9 42.9 20
Raw 155 - - - - 110/15 E E - - - - - 123 40 10 20 20 45 20
Raw +10 310 - - - - 110/15 E E - - - - - 184 40 10 20 20 45 20
Enchanted 135 - - - - 110/15 E E D - - - - 107 40 10 20 20 45 20
Enchanted+10 270 - - - - 110/15 E E C - - - - 160 40 10 20 20 45 20
Mundane 67 - - - - 110/15 E D - - - - - 53 40 10 20 20 45 20
Mundane+10 165 - - - - 110/15 E D - - - - - 80 40 10 20 20 45 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      10 Mar 2017 01:47  

      Very good. Fun weapon, and does high damage criticals due to always inflicting Bleed on every backstab or riposte. The only big con is the wonky moveset.

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