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Fume Sword is a weapon in Dark Souls 2.

 


Fume Sword.png

Fume Sword+5

Stats
icon-wp_physicalAttack.png 140 (*111) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*42) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*42) icon-wp_stability.png 30
icon-lightningbonus.png 0(*42) icon-durabilitiy.png 40
icon-darkbonus.png 70(*42) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
15 22
S(*A)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C C(*B)
Weapon Type Straight Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 111 physical dmg/42 elemental dmg and C scaling with chosen element. Dex scaling changes to A.

Straight sword forged from the soul of the fume knight, and imbued with the Dark of Nadalia.

The exile swordsman Raime had the ability to expunge the black fog, but chose instead to live alongside it, in the company of the child of Dark that haunts this sword. 

Acquired From


Hints and Tips:

  • Has slightly more range than the Drakekeepers Sword making it the longest straight sword.
  • Upgraded with Petrified Dragon Bones.
  • Consumes vastly more stamina than most other straightswords while dealing modest damage unless dark infused.
  • Has above average poise damage and one of only four straight-swords with 120 counter damage.
  • Has the same moveset as Sun Sword.
  • While having less scaling than the Crypt Blacksword, this weapon requires a much lower stat investment, which makes it a viable side arm for a dedicated hexer when dark infused and buffed.
  • For Dex dedicated hexers, DO NOT infuse with Dark, use Dark Pine Resin to pull this sword to full potential while retaining its S scaling on Dex. Infusing with Dark drops Dex scaling to A and Dark scaling only improves to B


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Fume Sword move set & dual power stance


Required in Build:
((Link to build))

Fume Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 107 - - - 47 120/25 - C - - - C - - 50 10 35 35 35 30
Regular +5 140 - - - 70 120/25 - S - - - C - - 50 10 35 35 35 30
Fire 85 - 28 - 37 120/25 - D - C - C - - 47.7 7.7 53.3 32.7 32.7 30
Fire +5 111 - 42 - 55 120/25 - A - C - C - - 47.7 7.7 53.3 32.7 32.7 30
Magic 85 28 - - 37 120/25 - D C - - C - - 47.7 28.3 32.7 32.7 32.7 30
Magic +5 111 42 - - 55 120/25 - A C - - C - - 47.7 28.3 32.7 32.7 32.7 30
Lightning 85 - - 28 37 120/25 - D - - C C - - 47.7 7.7 32.7 53.3 32.7 30
Lightning +5 111 - - 42 55 120/25 - A - - C C - - 47.7 7.7 32.7 53.3 32.7 30
Dark 89 - - - 73 120/25 - D - - - C - - 48.7 8.7 33.7 33.7 45 30
Dark +5 117 - - - 109 120/25 - A - - - B - - 48.7 8.7 33.7 33.7 45 30
Poison 85 - - - 37 120/25 - D - - - C 96 - 47.7 7.7 32.7 32.7 32.7 30
Poison +5 111 - - - 55 120/25 - B - - - B 121 - 47.7 7.7 32.7 32.7 32.7 30
Bleed 85 - - - 37 120/25 - D - - - C - 96 47.7 7.7 32.7 32.7 32.7 30
Bleed +5 111 - - - 55 120/25 - B - - - B - 121 47.7 7.7 32.7 32.7 32.7 30
Raw 123 - - - 54 120/25 - E - - - D - - 50 10 35 35 35 30
Raw +5 161 - - - 80 120/25 - D - - - D - - 50 10 35 35 35 30
Enchanted 107 - - - 47 120/25 - E D - - E - - 50 10 35 35 35 30
Enchanted +5 140 - - - 70 120/25 - D C - - D - - 50 10 35 35 35 30
Mundane 53 - - - 23 120/25 - E - - - E - - 50 10 35 35 35 30
Mundane +5 70 - - - 35 120/25 - C - - - D - - 50 10 35 35 35 30

 


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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