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Fume Ultra Greatsword is a weapon in Dark Souls 2.


Fume_Ultra_Greatsword.png

Fume Ultra Greatsword+5

Stats
icon-wp_physicalAttack.png 430 (*270) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*331) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*331) icon-wp_stability.png 60
icon-lightningbonus.png 0(*331) icon-durabilitiy.png 70
icon-darkbonus.png 0(*331) icon_weight.png 28.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
40
S (*B)
30
D (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 270 physical dmg/331 elemental dmg and B scaling with chosen element. Dex scaling changes to E.


Ultra Greatsword forged from the soul of the Fume Knight.

The Exile swordsman Raime had the ability to expunge the black fog, but chose to live alongside it, in company of the child of dark that haunts his sword.

Acquired From


Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • Resins cannot be applied to this weapon.
  • Can´t be enchanted by Flame, Lightning, Dark or Magic spells.
  • Will perform a brief block then counter attack with either L2 while two-handing or R2 while one-handing. The block lingers longer than the animation indicates.
  • Since it is a block, if timed well, a guard break can stop your attack and get you stunned.
  • Coupling the ability to block an attack while attacking, and having high poise, will allow you to absorb two hits from your opponent without disrupting the attack animation. This can be very useful in PvP.
  • Because of its high stability and reasonable durability along with decent reductions except for magic, this sword's guard is superior to most weapons.
  • The weakness of this sword would be the lack of horizontal swing, only one handed R1 second swing and two handed R2 second swing. Recommended to pair a straight sword as sidearm.


Trivia:

  • It loosely resembles a molten Dragon Bone Smasher from Demon's Souls, with a damaged hilt.
  • One of the very few weapons introduced into Dark Souls 2 and carry over into Dark Souls 3


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))


Required in Build:
((Link to build))


Fume Ultra Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 307 - - - - 110
60
S D - - - - - - 80 45 60 60 50
Regular +5 430 - - - - ^ S D - - - - - - 80 45 60 60 50
Magic 193 236 - - - ^ B E C - - - - - 77.7 63.3 57.7 57.7 47.7
Magic +5 270 331 - - - ^ B E B - - - - - 77.7 63.3 57.7 57.7 47.7
Fire 193 - 236 - - ^ B E - C - - - - 77.7 42.7 3 57.7 47.7
Fire +5 270 - 331 - - ^ B E - B - - - - 77.7 42.7 78.3 57.7 47.7
Lightning 193 - - 236 - ^ B E - - C - - - 77.7 42.7 57.7 78.3 47.7
Lightning +5 270 - - 331 - ^ B E - - B - - - 77.7 42.7 57.7 78.3 47.7
Dark 193 - - - 236 ^ B E - - - B - - 77.7 42.7 57.7 57.7 68.3
Dark +5 270 - - - 331 ^ B E - - - B - - 77.7 42.7- 57.7 57.7 68.3
Poison 193 - - - - ^ B E - - - - 123 - 77.7 42.7 57.7 57.7 47.7
Poison +5 270 - - - - ^ B E - - - - 154 - 77.7 42.7 57.7 57.7 47.7
Bleed 193 - - - - - B E - - - - - 123 77.7 42.7 57.7 57.7 47.7
Bleed +5 270 - - - - ^ B E - - - - - 154 77.7 42.7 57.7 57.7 47.7
Raw 353 - - - - ^ D E - - - - - - 80 45 60 60 50
Raw +5 494 - - - - ^ D E - - - - - - 80 45 60 60 50
Enchanted 307 - - - - ^ C E D - - - - - 80 45 60 60 50
Enchanted +5 430 - - - - ^ C E C - - - - - 80 45 60 60 50
Mundane 153 - - - - ^ C E - - - - - - 80 45 60 60 50
Mundane +5 215 - - - - ^ C E - - - - - - 80 45 60 60 50

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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