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Giant Stone Axe is a weapon in Dark Souls 2.


Giant Stone Axe.png

Giant Stone Axe+5

Stats
icon-wp_physicalAttack.png 400(*280) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*280) icon-wp_poiseDamage.png 55
icon-firebonus.png 0(*280) icon-wp_stability.png 40
icon-lightningbonus.png 0(*280) icon-durabilitiy.png 70
icon-darkbonus.png 0(*280) icon_weight.png 25
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
45
A (*B)
8
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greataxe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 280 physical dmg/280 elemental dmg and B scaling with chosen element. Str scaling changes to B.



Greataxe forged from the Last Giant's soul.

This weapon resembles a primitive stone tool, but is quite powerful owing to its immense size.

King Vendrick disappeared as the war with the Giants reached its ferocious peak, leaving his castle.

Some swear that upon hearing the news, the Queens face remained as still as her portrait.



Acquired From




Hints and Tips:

  • As of Patch 1.06 - Regulation 1.08 this weapon received a great buff. It now has an A scaling when fully upgraded. Weapon got slight buff on patch 1.15 too. Physical and poise damage both rose by 5 points. to 165 and 55 respectively.
  • GSA has a rather large "Sweet spot" that starts at the base of the blade and ends just short of the weapons maximum range.
  • Greataxes are great at shield-breaking and this weapon appears to be better still.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial
Required in Build:
((Link to build))





Giant Stone Axe Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Giant Stone Axe 166 - - - - 100
55
D - - - - - - - 55 10 30 30 30
Giant Stone Axe +5 400 - - - - ^ A - - - - - - - 55 10 30 30 30
Magic 112 112 - - - ^ D - C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +5 280 280 - - - ^ B - B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 112 - 112 - - ^ D - - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +5 280 - 280 - - ^ B - - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 112 - - 112 - ^ D - - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +5 280 - - 280 - ^ B - - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 112 - - - 112 ^ D - - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +5 280 - - - 280 ^ B - - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 112 - - - - ^ D - - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +5 280 - - - - ^ B - - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 112 - - - - ^ D - - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +5 280 - - - - ^ B - - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 184 - - - - ^ E - - - - - - - 55 10 30 30 30
Raw +5 460 - - - - ^ E - - - - - - - 55 10 30 30 30
Enchanted 160 - - - - ^ E - D - - - - - 55 10 30 30 30
Enchanted +5 400 - - - - ^ D - C - - - - - 55 10 30 30 30
Mundane 80 - - - - ^ E - - - - - - - 55 10 30 30 30
Mundane+5 200 - - - - ^ C - - - - - - - 55 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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