Grave Warden

Grave Warden
HP NG: 950
NG+: 1,800
NG+7: 3,358
Weakness Lightning
Resistance ?
Respawns YES

Grave Warden is an enemy in Dark Souls 2 (DKS2). The Grave Warden, a nimble Fenito knight, wields a radiant blue magic spear and serves as a guardian of the dead under Agdayne. They exhibit cyan skin and concealed crimson eyes, donning a mask. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.

 

Grave Warden Information in Dark Souls 2

Fast moving Fenito knight that carry glowing blue magic spears. Drops the Grave Warden Set, Silverblack Spear or Silverblack Sickle, and Silverblack Shield. they're the guardians of the dead, served under Agdayne, they have cyan skin tone and crimson eyes (which is covered by the mask), which is shared by Agdayne and Aldia Warlock.

 

Dark Souls 2 Grave Warden Location

 

Grave Warden Drops in DS2

 

Dark Souls 2 Grave Warden Strategy Tips

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Grave Warden Move Set in Dark Souls 2

  • Silverback Spear
    • Physical + Magic Damage
    • Can be Blocked/Parried

 

Variants


Spear

HP Weak Resists Respawns?
NG: 950
NG+: 1,800
NG+7: 3,358
Lightning ? Yes
Location: Earthen Peak, Undead Crypt
NG: Yes
Move set
  • Silverback Spear
    • Physical + Magic Damage
    • Can be Blocked/Parried
Drops

Sickle

HP Weak Resists Respawns?
NG: 1,000
NG+: 1,300
NG+7: ?
Lightning ? Yes
Location: Earthen Peak, Undead Crypt
NG: yes
Move set
  • Silverback Sickle
    • Physical + Magic Damage
    • Can be Blocked/Parried
Drops
Enemies
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    • I thought I left a comment about this, but I guess not. I really wish we were able to get their weapon (the spiky looking catchpole weapon they use). It looks like it would use a halberd moveset, scale with both str and dex, but also do bleed build-up. It would be awesome to use that weapon and do a executioner/torturer build.

      • Anonymous

        These f**king things have the most unfair and broken hit-boxes in the game. Half the time I successfully back-stab one of them, it is from hitting them from a completely random angle (like the front or the side). Their animation has ZERO to do with where their hit boxes actually are.

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