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Great Machete is a weapon in Dark Souls 2.


Great Machete.png

Great Machete+10

Stats
icon-wp_physicalAttack.png 250(*175) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*175) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*175) icon-wp_stability.png 20
icon-lightningbonus.png 0(*175) icon-durabilitiy.png 30
icon-darkbonus.png 0(*175) icon_weight.png 6.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
18
B(*C)
16
D (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element. Str scaling changes to C. Dex scaling changes to E.


Created by strapping a large blade to a hilt. A crude makeshift weapon with low durability.

Primitive weapons can be more effective at evoking fear than more advanced efforts. Perhaps this is why the wielder chose this fearsome creation. 



Acquired From

  • Dropped rarely by large machete-wielders in the Lost Bastille.




Hints and Tips:

  • The Bone Scythe (trade Straid the Covetous demon's soul) is usually a better weapon for a strength build looking to use a reaper, as it does more base damage which in most cases outweights the D scaling in dexterity of this weapon.
  • This weapon has a different two-handed Initial R1 from most reapers (being a wide sweep rather than a mostly vertical attack) which then combos into the pulling reap attack like most other reapers.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Great Machete move set & power stance tutorial
Required in Build:
((Link to build))










Great Machete Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 125 - - - - 110/15 C D - - - - - - 40 10 20 20 45 20
Regular +10 250 - - - - 110/15 B D - - - - - - 40 10 20 20 45 20
Magic 87 87 - - - 110/15 C E C - - - - - 37.9 26.6 17.9 17.9 42.9 20
Magic +10 175 178 - - - 110/15 C E B - - - - - 37.9 26.6 17.9 17.9 42.9 20
Fire 87 - 87 - - 110/15 C E - C - - - - 37.9 7.9 36.6 17.9 42.9 20
Fire +10 175 - 175 - - 110/15 C E - B - - - - 37.9 7.9 36.6 17.9 42.9 20
Lightning 87 - - 87 - 110/15 C E - - E - - - 37.9 7.9 17.9 36.6 42.9 20
Lightning +10 175 - - 175 - 110/15 C E - - B - - - 37.9 7.9 17.9 36.6 42.9 20
Dark 87 - - - 87 110/15 C E - - - C - - 37.9 7.9 17.9 17.9 61.6 20
Dark +10 175 - - - 175 110/15 C E - - - B - - 37.9 7.9 17.9 17.9 61.6 20
Poison 87 - - - - 110/15 C E - - - - 112 - 37.9 7.9 17.9 17.9 42.9 20
Poison +10 175 - - - - 110/15 C E - - - - 140 - 37.9 7.9 17.9 36.6 42.9 20
Bleed 87 - - - - 110/15 C E - - - - - 112 37.9 7.9 17.9 17.9 42.9 20
Bleed +10 175 - - - - 110/15 C E - - - - - 140 37.9 7.9 17.9 17.9 42.9 20
Raw 143 - - - - 110/15 E E - - - - - - 40 10 20 20 45 20
Raw +10 287 - - - - 110/15 E E - - - - - - 40 10 20 20 45 20
Enchanted 125 - - - - 110/15 E E E - - - - - 40 10 20 20 45 20
Enchanted+10 250 - - - - 110/15 E E C - - - - - 40 10 20 20 45 20
Mundane 62 - - - - 110/15 D E - - - - - - 40 10 20 20 45 20
Mundane+10 125 - - - - 110/15 D E - - - - - - 40 10 20 20 45 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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