Help
Help

Equipment >> Shields


Greatshield of Glory is a Greatshield in Dark Souls 2.


Greatshield of Glory

Greatshield of Glory.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
35 - - -
Durability: 80 Attack Type: Strike /Parry
Weight: 15 Auxiliary: -
Counter   Enchantable? Yes/No
Special Attack: No


  • "Greatshield of the King's loyal knight Syan."

 

  • "The King commissioned this greatshield specifically for his loyal knight, but Syan met his demise before it's completion."


Acquired From

  • Dropped from Drakekeepers wielding warpicks in Dragon Shrine (rare drop).


Hints and Tips:

  • Drop rate is fairly low, recommended using the Covetous Gold Serpent Ring and Jester Hat/Prisoner Set in tandem.
  • This shield has very good elemental defenses, especially against fire. If infused with Fire it will have 97.5% resistance to fire damage. The Gyrm Greatshield has 100% resistance to both fire and physical damage by default, however, making it a better option if one seeks only to hinder the effects of those two elements specifically.



Notes:

  • Resembles the shield used by the Tower Knight from Demon's Souls.


Youtube relevant videos:
((Please link or make the embed small))

Required in Build:
((Link to build))


  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 95 - 34 - - D - - C - - 0
60
0
60
0
60
0
60
100 40 90 50 60 65
Regular +10 190 - 50 - - D - - C - - 0
70
0
70
0
70
0
70
100 55 92.5 62.5 70 73
Magic 91 16 32 - - D - C C - - 0
58.3
0
58.3
58.3 58.3 98.3 53.3 88.3 48.3 58.3 65
Magic +10 182 24 48 - - D - C C - - 0
68.7
0
68.7
68.7 68.7 98.7 65 91.2 61.2 68.7 73
Fire 91 - 48 - - D - - C - - 0
59.1
0
59.1
59.1 59.1 99.1 39.1 96.6 49.1 59.1 65
Fire +10 182 - 72 - - D - - B - - 0
69.3
0
69.3
69.3 69.3 99.3 54.3 97.5 61.8 69.3 73
Lightning 91 - 32 32 - D - - C C - 0
58.3
0
58.3
58.3 58.3 98.3 38.3 88.3 58.3 58.3 65
Lightning +10 182 - 48 48 - D - - C C - 0
68.7
0
68.7
68.7 68.7 98.7 53.7 91.2 72.5 68.7 73
Dark 91 - 32 - 16 D - - B - B 0
58.3
0
58.3
58.3 58.3 98.3 38.3 88.3 48.3 73.3 65
Dark +10 182 - 48 - 24 D - - B - B 0
68.7
0
68.7
68.7 68.7 98.7 53.7 91.2 61.2 80 73
Poison 82 - 29 - - D - - C - - 12
78.3
0
57.7
57.7 57.7 97.7 37.7 87.7 47.7 57.7 65
Poison +10 165 - 43 - - D - - B - - 25
83.7
0
68.2
68.2 68.2 98.2 53.2 90.7 60.7 68.2 73
Bleed 82 - 29 -   D - - C - - 0
57.7
12
78.3
57.7 57.7 97.7 37.7 87.7 47.7 57.7 65
Bleed +10 165 - 43 -   D - - B - - 0
68.2
25
83.7
68.2 68.2 98.2 53.2 90.7 60.7 68.2 73

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      11 Oct 2017 18:25  

      Tower shield weighs 2 less and has 2 more stability than maxed out glory at +7 but less elemental defenses.

    Load more

    Chat