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Equipment >> Shields

Gyrm Greatshield is a GreatShield in Dark Souls 2.

Gyrm Greatshield

Gyrm Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
32
-
-
-
Durability:
100
Attack Type:
Strike /Parry
Weight:
15
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "A greatshield used by the nomadic Gyrm."

  • "Appears to be a stone monument that was converted into a makeshift shield."

  • "Naturally, it is quite heavy, and haphazardly crafted, but very few attacks will make it past this monster."


Acquired From



Hints and Tips:

Upgrades with titanite shards/chunks/slab. Monstrous stability and the default 100% Physical and Fire damage reduction make this a very, very powerful shield - in particular when dealing with dragons.
Useful on negating the artilleries in Memory of Jeigh before fighting against Giant Lord, and also useful against Fire Salamander and Desert Sorceress
Use this shield for the Ancient Dragon. if you position yourself far away when he fire breaths it wil hit your shield twice. This makes the fight much easier.
Extremely useful against Sinh, The Slumbering Dragon because it completely blocks his flame except its toxin, also you mostly won't be knocked down by his flame if you raised this shield.


Youtube relevant videos:

Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
160
-
-
-
-
D
-
-
-
-
-
0
30
0
30
30
30
100
30
100
30
30
75
Regular +10
320
-
-
-
-
C
-
-
-
-
-
0
47.5
0
47.5
47.5
47.5
100
47.5
100
47.5
47.5
80
Magic
100
123
-
-
-
D
-
C
-
-
-
0
27.7
0
27.7
27.7
27.7
97.7
48.3
97.7
27.7
27.7
75
Magic +10
201
246
-
-
-
D
-
B
-
-
-
0
45.7
0
45.7
45.7
45.7
98.2
61.2
98.2
45.7
45.7
80
Fire
100
-
123
-
-
D
-
-
C
-
-
0
27.7
0
27.7
27.7
27.7
97.7
27.7
100
27.7
27.7
75
Fire +10
201
-
246
-
-
D
-
-
B
-
-
0
45.7
0
45.7
45.7
45.7
98.2
45.7
100
45.7
45.7
80
Lightning
100
-
-
123
-
D
-
-
-
C
-
0
27.7
0
27.7
27.7
27.7
97.7
27.7
97.7
48.3
27.7
75
Lightning +10
201
-
-
246
-
D
-
-
-
B
-
0
45.7
0
45.7
45.7
45.7
98.2
45.7
98.2
61.2
45.7
80
Dark
100
-
-
-
123
D
-
-
-
-
C
0
27.7
0
27.7
27.7
27.7
97.7
27.7
97.7
27.7
48.3
75
Dark +10
201
-
-
-
246
D
-
-
-
-
B
0
45.7
0
45.7
45.7
45.7
98.2
45.7
98.2
45.7
61.2
80
Poison
100
-
-
-
-
D
-
-
-
-
-
24
48.3
0
27.7
27.7
27.7
97.7
27.7
97.7
27.7
27.7
75
Poison +10
201
-
-
-
-
D
-
-
-
-
-
49
59.9
0
45.7
45.7
45.7
98.2
45.7
98.2
45.7
45.7
80
Bleed
100
-
-
-
-
D
-
-
-
-
-
0
27.7
24
48.3
27.7
27.7
97.7
27.7
97.7
27.7
27.7
75
Bleed +10
201
-
-
-
-
D
-
-
-
-
-
0
45.7
49
59.9
45.7
45.7
98.2
45.7
98.2
45.7
45.7
80

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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