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Handmaiden's Ladle

(this page is a duplicate of the correctly named handmaid's ladle, merge or delete)

Equipment >> Weapons

An ordinary kitchen ladle
"He who chooses this as a weapon either faces extenuating circumstances or has an odd sense of humor. If you care for your life, leave this one in the kitchen".
placeholder.png
Weapon Type:
Hammer
Counter

Weight:
0.2
Attack Type:
Strike
Auxiliary:
-
Durability:
10
Left Hand:

Enchantable:
Yes
Special Attack:
No

Acquired From
Milibeth the fire keepers hand maid.
Hints and Tips:
  1. To get the weapon you must go to Things Betwixt (bonfire = Fire keepers' dwelling)
  2. Kill the 2 hippo giants located on the beach near the strange coffin.
  3. Talk to Milibeth.

Although largely worthless in its initial state, it becomes surprisingly effective when infused with poison (base poison of 120 before any reinforcing). You'll still deal next to no direct damage with its attacks, but you can very quickly poison any boss that gives you an opportunity to land several early hits in rapid succession, especially once its been reinforced a few times.
Youtube relevant videos:
Dark Souls 2 Walkthrough Part 01 - Things Betwixt
Dark Souls 2 Walkthrough (ENB) - 01 - Things Betwixt
Required in Build:
((Link to build))

Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith

6
5
-
-


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Weapon Name
20
0
0
0
0
100/10


-
-


-
-
25.0
5.0
20.0
20.0
10.0
-
Weapon Name +1
22
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Weapon Name +2
24
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Weapon Name +3
26
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Weapon Name +4
28
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Weapon Name +5
30
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-




Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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