Heavy%20Crossbow

Heavy Crossbow+10

Stats
icon wp physicalAttack 290 (*145) icon wp counterStrength 100
icon magicbonus 0 (*145) icon wp poiseDamage 10
icon firebonus 0(*145) icon wp stability 10
icon lightningbonus 0(*145) icon durabilitiy 70
icon darkbonus 0(*145) icon weight 4.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
20 6
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*C *C *C *C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 145 physical dmg/145 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to A.

Heavy Crossbow is a weapon in Dark Souls 2. Heavy Crossbow is a robust choice, delivering substantial physical damage. With a focus on Strength scaling, it provides a powerful option for marksmen who prefer a hard-hitting projectile. 

 

A large crossbow that deals heavy damage. Equip bolts to use. Unlike bows, a crossbow can be held in one hand.

Equip up to two types of bolts to give yourself immediate options in battle.

How to get Heavy Crossbow in Dark Souls 2

 

DS2 Heavy Crossbow Hints and Tips

  • You can cancel the aiming of any crossbow and attack instead with the weapon held in your other hand,
  • By pressing (Y/Triangle) and immediately following it up with a light or heavy attack.

 

 

 

 

 

 

DS2 Heavy Crossbow Upgrades Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 145 - - - - 100
10
- - - - - - - - - - - - - 40 10
Regular +10 290 - - - - ^ - - - - - - - - - - - - - 40 10
Magic 72 72 - - - ^ - - C - - - - - - 16.6 - - - 40 10
Magic +10 145 145 - - - ^ - - C - - - - - - 16.6 - -     -
Fire 72 - 72 - - ^ - - - C - - - - - - 16.6 - - 40 10
Fire +10 145 - 145 - - ^ - - - C - - - - - - 16.6 - -   -
Lightning 72 - - 72 - ^ - - - - C - - - - - - 16.6 - 40 10
Lightning +10 145 - - 145 - ^ - - - - C - - - - - - 16.6 -   -
Dark 72 - - - 72 ^ - - - - - C - - - - - - 16.6 40 10
Dark +10 145 - - - 145 ^ - - - - - C - - - - - - 16.6   -
Poison N/A - - - - - ^ - - - - - - - - - - - - - - -
Bleed N/A - - - - - ^ - - - - - - - - - - - - -   -
Raw 159 - - - - ^ - - - - - - - - - - - - - 40 10
Raw +10 319 - - - - ^ - - - - - - - - - - - - - 40 10
Enchanted 145 - - - - ^ - - C - - - - - - - - - -   -
Enchanted +10 290 - - - - ^ - - C - - - - - - - - - -   -
Mundane* 21 - - - - ^ - - - - - - - - - - - - - 10
Mundane+10* 43 - - - - ^ - - - - - - - - - - - - - 10

 

Dark Souls II Heavy Crossbow Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      Should i infused this with dark or raw? I'm running a 40 str, 30 int/30 fth build. Need this to snipe in Shrine of Amana, and I wonder which infusion would do better. Thanks!

      • Anonymous

        Fun off hand weapon for a character not wishing to pump a lot of points into strength or dexterity and wanting a ranged attack option. Raw infusion is probably the best, as it just adds a nice bit of bonus damage at no cost or stat investment, thought elemental infusions may have higher AR later (Usualy around 40+ intelligence/faith/ or 20 for both if Dark or Fire infused, but if you have those kind of stats, why use a crossbow as your ranged attack?). But I don't trust split damage in a dark souls games. Best paired with other raw weapons so a character can afford to put points into other stats such as adaptability for more survivability (The most useful version of Raw infusion builds incorporate this tactic for the 280% longer invincibility frames for a roll at 38 adaptability). But outside of low level play, cheesing certain pve enemies, and pvp shenanigans, don't use a crossbow. Seriously, these builds aren't terribly viable or useful as a main damage source. More of a tool than a weapon.

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