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Heide's Tower of Flame

 

Heide's Tower of Flame is a location in Dark Souls 2. This is an overview of this area.

 

 

 

 

Ps3/360/Dx9
Ps4/X1/Dx11

General Information

 

Heide's Tower of Flame Map

 

NPCs in the area


Licia of Lindeldt
  1. This NPC moves to Majula after exhausting her dialog.
  2. This NPC acts as a merchant, selling various miracles, the Clerics Sacred Chime, and Ring of Prayer.
  3. This NPC gives the player the Saint's Set and the Idol's Charm if the player has 30 faith.

Items

Consumables
Equipment

Enemies


Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

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Heide's Tower of Flame Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details. 

Accessing from Majula

See Majula walkthrough to the start of Heide's Tower of Flame.

As you enter through the waterway from Majula, you are greeted with a beautiful vista of the flooded towers and sprawling walkways. Straight ahead is a round platform with a large sentinel wielding a large greatsword. Just before the sentinel, there is a staircase to the right which leads down to a bonfire. Going straight up the stairs you encounter a mace wielding sentinel. Killing him drops Sublime Bone Dust x1 and he does not respawn (his drop will also disappear if you are killed before picking it up, preventing development of your Estus Flask). Behind, draped along the railing is a corpse with a Soul of a Nameless Soldier and Human Effigy x1.

Proceeding upstairs bring you through an archway another platform with a sentinel who wields a greatsword and shield. Approaching the contraption in the ground raises a post with a lever. Pulling the lever raises the outer ring of the platform on the tower directly across from the lever. Laying in front of one of the columns of the arch is a corpse with Lloyd’s Talisman x1. Going left from the lever leads across a long walkway and into a tower where three sentinels wait.

This can be a fairly difficult fight early in the game, and it's advisable to lure the middle sentinel wielding a greatsword out onto the walkway first. The other two sentinels are happy to wait for you to dispatch the first one, but will both try to rush you together once their comrade is dead. A good way to deal with this encounter in melee is to get close enough to provoke both into attacking at the same time. The sword and shield sentinels almost always use the same three-slash attack pattern, and dodging around both of them while they do this will give you some openings.

Going to the left from the tower with the three sentinels brings you to an encounter with another two sentinels. (In NG+. 3 Black Phantoms wielding a Halberd guard the way, once killed, each of them drop a Cracked Blue Eye Orb and a Token of Fidelity). A broken and dead end staircase leads down close to the water and at the bottom of the stairs is a corpse with a Divine Blessing. Straight ahead of where you entered is a stairway up to another level and into a railing-less platform with a single sentinel who wields a sword and shield. On the platform is another contraption which raises when you approach. Pulling the lever lowers the bridge allowing the player access to the Cathedral of Blue and Old Dragonslayer Boss fight. At the top of the bridge on the left is a corpse with an Old Radiant Lifegem x1 and an iron chest with a Ring of Binding and x5 Human Effigies.

Returning to the tower where the three sentinels where, going to the right leads to a walkway and a staircase down to another platform and a sentinel. (In NG+. a Black Phantom with a chariot lance appears on the platform, it drops a Token of Spite when killed). Nearby is a chest with Green Blossom x3. Going through the mist takes you to the fight with Dragonrider Boss. If you are in human form you can summon an NPC phantom named Masterless Glencour; there is an NPC summon sign outside and to the right of the boss mist.

Dragonrider wields a halberd and greatshield. Dragonrider is not particularly fast and becomes a timing pattern easily dispatched. Circling around to his back will keep you safe from his sweep attacks and leaves him open for attack. He can be staggered after several hits.

<*He can also be attacked via bow if you aim at him from where the first lever appears. Once you have gotten him to almost zero health he will turn around and face you with his shield. Once he does this all it is is a matter of getting to him. He should die with just one hit. - Confirmed

After killing Dragonrider, proceed through the doorway and up the stairs. You come to a platform inside the tower with a bonfire. Nearby is the merchant NPC Licia of Lindeldt who sells miracles. She will move to Majula, in the room with the mysterious contraption, and can open the path to Huntsman's Copse.

From the tower, exit straight onto a walkway and into another tower with a spiral staircase. Descend down and hidden behind the staircase is a corpse with a Monastery Charm x1. Go through the doorway and down the hall.

On your right the hallway opens up and you meet a sentinel guarding a doorway. Another sentinel stands straight ahead. Kill both sentinels and continue straight to the end of the hall where you find a corpse hanging over the railing with a Human Effigy x1 and Dark Troches x1. Close by are two corpses with Soul of a Proud Knight x1 and an Old Knight Halberd. Go back down the hall and into the doorway the sentinel had been guarding.

Down the flights of stairs brings you to the next level down where you encounter a sentinel. Going left leads to a dead end. To the right is a sentinel and beyond a hallway which leads to a round room with a pressure plate elevator in the center. Stand on the plate and descend to the next level down.

At the bottom, go through the doorway into the hall. A sentinel will stand in a flooded room in front of a doorway. Through the doorway and up the stairs, going left leads to a dead end at an iron door. Going right to the end of the hallway brings you to an iron chest in the alcove to the right which contains the Knight Set of armor. Go back down the stairs and return to the lowest level. Go left and at the end of the hallway, a knocked out hole in the wall leads to path and a bonfire where the NPC Lucatiel of Mirrah stands in rest against a stone spire. Continuing on past the bonfire will bring you to the location No-Man’s Wharf.

Video Walkthroughs


Full Walkthrough of Heide's Tower of Flame

 

Map

(Work in progress!)

placeholder.png

 

Notes/Tips

Very common area for invasions.
Most enemies can be sprinted past easily, save for the two on either side of the fog.

General Information

 

Heide's Tower of Flame Map

 

NPCs in the area


Licia of Lindeldt
  1. This NPC moves to Majula after exhausting her dialog.
  2. This NPC acts as a merchant, selling various miracles, the Clerics Sacred Chime, and Ring of Prayer.
  3. This NPC gives the player the Saint's Set and the Idol's Charm if the player has 30 faith.

Items

Consumables
Equipment

Enemies



Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • Once the Dragonrider is slain, the Heide Knight's in the area will no longer sit around, and will patrol areas near their original resting place.  They have incredibly long aggro ranges, and you should be able to pull them into clearings without also getting the Old Knight's
  • ??
  • ??

Heide's Tower of Flame Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details. 

Accessing from Majula

See Majula walkthrough to the start of Heide's Tower of Flame.

As you enter through the waterway from Majula, you are greeted with a beautiful vista of the flooded towers and sprawling walkways. On your left, as soon as you exit, is a Heide Knight sitting. He won't be aggressive until you kill the boss of the area. Straight ahead is a round platform with a Old Knight wielding a large greatsword. Just before the Old Knight, there is a staircase to the right which leads down to a bonfire. Going straight up the stairs you encounter a mace wielding Old Knight. Behind, draped along the railing is a corpse with a Soul of a Nameless Soldier and Human Effigy x1. There is also a Heide Knight resting in the area, he won't be aggressive unless you attack him, or after you kill the Dragonrider.

Proceeding upstairs bring you through an archway another platform with an Old Knight who wields a greatsword and shield. Approaching the contraption in the ground raises a post with a lever. Pulling the lever raises the outer ring of the platform on the tower directly across from the lever. Laying in front of one of the columns of the arch is a corpse with Lloyd’s Talisman x1. Going left from the lever leads across a long walkway and into a tower where three Old Knights wait.

This can be a fairly difficult fight early in the game, and it's advisable to lure the middle Old Knight wielding a greatsword out onto the walkway first. The other two Old Knights are happy to wait for you to dispatch the first one, but will both try to rush you together once their comrade is dead. A good way to deal with this encounter in melee is to get close enough to provoke both into attacking at the same time. The sword and shield Old Knights almost always use the same three-slash attack pattern, and dodging around both of them while they do this will give you some openings.

Going to the left from the tower with the three sentinels brings you to an encounter with another Old Knight and a always hostile Heide Knight. (In NG+. 3 Black Phantoms wielding a Halberd guard the way, once killed, each of them drop a Cracked Blue Eye Orb and a Token of Fidelity). If you are human, there is summon sign for a shade in that area.
A broken and dead end staircase that leads down close to the water and at the bottom of the stairs is a corpse with a Divine Blessing. Straight ahead of where you entered is a stairway up to another level and another Heide Knight sitting. After a railing-less platform a Hellkite Dragon waits, the dragon is best dispatched using a bow from the lower area, once defeated it will drop a Petrified Dragon Bone and a Watchdragon Parma. On the platform where the dragon was is another contraption which raises when you approach. Pulling the lever lowers the bridge allowing the player access to the Cathedral of Blue and Old Dragonslayer Boss fight.


Returning to the tower where the three sentinels where, going to the right leads to a walkway with a Heide Knight sitting against the railing and a staircase down to another platform and an Old Knight. (In NG+. a Black Phantom with a Chariot Lance appears on the platform, it drops a Token of Spite when killed). Nearby is a chest with the Ring of Binding, but a Heide Knight sits in front of it. Going through the mist takes you to the fight with Dragonrider Boss. If you are in human form you can summon an NPC phantom named Masterless Glencour; there is an NPC summon sign outside and to the right of the boss mist.

Dragonrider wields a halberd and greatshield. Dragonrider is not particularly fast and becomes a timing pattern easily dispatched. Circling around to his back will keep you safe from his sweep attacks and leaves him open for attack. He can be staggered after several hits.

<*He can also be attacked via bow if you aim at him from where the first lever appears. Once you have gotten him to almost zero health he will turn around and face you with his shield. Once he does this all it is is a matter of getting to him. He should die with just one hit. - Confirmed

After killing Dragonrider, proceed through the doorway and up the stairs. You come to a platform inside the tower with a bonfire. Nearby is the merchant NPC Licia of Lindeldt who sells miracles. She will move to Majula, in the room with the mysterious contraption, and can open the path to Huntsman's Copse.

From the tower, exit straight onto a walkway and into another tower with a spiral staircase. Descend down and hidden behind the staircase is a corpse with a Monastery Charm x1. Go through the doorway and down the hall.

On your right the hallway opens up and you meet an Old Knight  guarding a doorway. Kill the Old Knight and continue straight to the end of the hall where you find a corpse hanging over the railing with a Human Effigy x1 and Dark Troches x1. Close by are two corpses with Soul of a Proud Knight x1 and an Old Knight Halberd. Go back down the hall and into the doorway the Old Knight  had been guarding.

Down the flights of stairs brings you to the next level down. Going left leads to a dead end where a Royal Guard protects a metal chest that contains 1x Sublime Bone Dust. To the right is a hallway which leads to a round room with a pressure plate elevator in the center. Stand on the plate and descend to the next level down.

At the bottom, a Basilisk and a few Hollow Infantry will rise up in a flooded room in front of a doorway. The doorway is blocked by a petrified enemy. If you unpetrify it and go up the stairs you will find a Primal Knight and a corridor. A body hang on the railing and it holds 1x Estus Flask Shard, going left leads to a dead end at an iron door. Going right to the end of the hallway brings you to an iron chest in the alcove to the right which contains the Knight Set of armor. Go back down the stairs and return to the lowest level. Go left and at the end of the hallway, a knocked out hole in the wall leads to path and a bonfire. Continuing on past the bonfire will bring you to the location No-Man’s Wharf.

Video Walkthroughs

 

 

Map

(Work in progress!)

placeholder.png

 

Notes/Tips

Very common area for invasions.
Most enemies can be sprinted past easily, save for the two on either side of the fog.

Locations

|  Belfry Luna  | |  Black Gulch  | |  Brightstone Cove Tseldora  | |  Brume Tower  | |  Cathedral of Blue  | |  Cave of the Dead  | |  Dragon's Rest  | |  Dragon's Sanctum  | |  Dragon Memories  | |  Dragon Shrine  | |  Drangleic Castle  | |  Forest of Fallen Giants  | |  Grave of Saints  | |  Huntsman's Copse  | |  Iron passage  | |  Lost Bastille  | |  Memory of Jeigh  | |  Memory of Orro  | |  Memory of the King  | |  Memory of Vammar  | |  No-man's Wharf  | |  Shrine of Winter  | |  Sinner's Rise  | |  The Gutter  | |  The Pit  | |  Things Betwixt  | |  Throne of Want  | |  Undead Purgatory  |



    • 08 May 2017 09:09  

      The bird-head statues that everyone has talked about remind me of greek mythos. Zeus (god of lightning/gwyn's real-life myth) has a sacred animal form of an eagle. The statue heads are that of an eagle's. Also, the guard for their swords has a slightly more elaborate swirl/spiral design than gwyn's greatsword. It also bears design characteristics similar to that of gwyn's. Also, heide is a land sub-section in drangleic. All the stuff named after it makes that obvious.

      Silver knights in ds3 use a lightning based strong attack. So, heide is a time-warped version of anor londo. Most of it fell into the sea after centuries of erosion, much like most of izalith was lost to the lava.

      • Anonymous

        28 Feb 2017 23:12  

        Playing SotFS edition on Xbox 360 (although the game appears to have reverted to vanilla DSII in terms of item placements and whatnot) and the first staircase towards the Cathedral of Blue after the room with three giant knights is consistently causing my system to crash. Help?

        • Anonymous

          Trio old knight fight22 Sep 2016 17:07  

          In case anyone else is having difficulties with these 3, lure the middle one with the greatsword out down the stairs to the platform where you fought second guy, mich easier to dispatch and safer than the walkway, then hide from the other 2 that come out afterwards, LET THEM FULLY RETURN TO THEIR PLATFORM, for when you go back in you can engage them individually, the other one wont gang up on you unless you get close, so fight thebone of the left first and hug the wall. Goodbluck!

          • Anonymous

            people diseapering29 Aug 2016 10:58  

            So I understand the the guy with the Rudy judge mace stops spawning after you kill him the first time but has anyone had any other baddys stop spawning on the becaes for me literaly everyone in this area has for me the last person in this area left is old dragon slayer can some on help

            • Three Sentinel Area29 Aug 2016 10:58  

              After taking out the middle guy, the other two will come at you but you can run back towards the beginning and they'll give up and go back to where they started. Then you can kite them separately.

              • drake/dragon/wyvern29 Aug 2016 10:58  

                On the railing-less platform in the ps4 version, there is not a sentinel for me it is a large drake. I sniped it with my short bow. I could hit it 4 times and then it would shoot a fireball at me. Is the wiki just wrong or is there another reason I fought a drake and the walkthrough claims it should be a sentinel?

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