Help
Help

Heide Greatlance

Equipment >> Weapons

"A lance originating in Heide. A special alloy makes it very durable. The tip of the lance has been extended.
The composition of the alloy of these lances remains a mystery, but in Drangleic the attempt to imitate it resulted in the similar bradden steel.
Lances are normally wielded by mounted knights and it takes considerable training to handle one on the ground."
Heide Greatlance.png
Weapon Type:
Lance
Counter
160
Weight:
10.0
Attack Type:
Thrust
Auxiliary:
-
Durability:
50
Stability:
15
Enchantable:
Yes/No
Special Attack:
No

Acquired From
  • Rare Heide Knight drop from the Shrine of Winter.
  • Knight can be respawned by using Bonfire Ascetic on Ruined Fork Road Bonfire in Shaded Woods, first bonfire in the Bastille and Forest.
  • Scholar of the first sin : Dropped from a Heide Knight in the Gutter, on NG+ only or after using a Bonfire Ascetic, the one that drops the regular lance on NG. You can find him to the left of the ladder which brings you to the yodel which brings you to the second bonfire, close to the chest with the Pyromancer set. 100% unless one of rare drops kicks in.

Hints and Tips:
  • Infuse with Lightning to acquire B scaling on Faith, making it an extremely devastating faith based weapon, combined with its light weight.
Youtube relevant videos:
((Please link or make the embed small))
Heide Greatlance move set & power stance
Required in Build:

Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith

20
16
-
-


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
135
-
-
70
-
160
30
C
E
-
-
C
-
-
-
40.0
10.0
30.0
30.0
30.0
Regular +10
270
-
-
80
-
^
B
E
-
-
C
-
-
-
40.0
10.0
30.0
30.0
30.0
Magic
121
42
-
63
-
^
C
E
C
-
C
-
-
-
37.9
10.0
27.9
27.9
27.9
Magic +10
243
48
-
72
-
^
C
E
B
-
B
-
-
-
37.9
26.6
27.9
27.9
27.9
Fire
121
-
42
63
-
^
C
E
-
C
C
-
-
-
37.9
26.6
46.6
27.9
27.9
Fire+10
243
-
48
72
-
^
C
E
-
B
B
-
-
-
37.9
7.9
46.6
27.9
27.9
Lightning
129
-
-
100
-
^
C
E
-
-
C
-
-
-
37.9
7.9
29.1
36.6
29.1
Lightning +10
259
-
-
115
-
^
C
E
-
-
B
-
-
-
39.1
9.1
29.1
36.6
29.1
Dark
121
-
-
63
42
^
C
E
-
-
C
C
-
-
37.9
7.9
27.9
27.9
46.6
Dark+10
243
-
-
72
48
^
C
E
-
-
B
B
-
-
37.9
7.9
27.9
27.9
46.6
Poison
121
-
-
63

^
C
E
-
-
B
-
96
-
37.9
7.9
27.9
27.9
27.9
Poison +10
243
-
-
72
-
^
C
E
-
-
B
-
120
-
37.9
7.9
27.9
27.9
27.9
Bleed
121
-
-
63
-
^
C
E
-
-
B
-
-
96
37.9
7.9
27.9
27.9
27.9
Bleed +10
243
-
-
72
-
^
C
E
-
-
B
-
-
120
37.9
7.9
27.9
27.9
27.9
Raw
155
-
-
80

^
E
E
-
-
D
-
-
-
40.0
10.0
30.0
30.0
30.0
Raw +10
310
-
-
92
-
^
E
E
-
-
D
-
-
-
40.0
10.0
30.0
30.0
30.0
Enchanted
135
-
-
-

^
E
E
C
-
D
-
-
-
40.0
10.0
30.0
30.0
30.0
Enchanted+10
270
-
-
80
-
^
E
E
C
-
D
-
-
-
40.0
10.0
30.0
30.0
30.0
Mundane
67
-
-
35
-
^
D
E
-
-
D
-
-
-
40.0
10.0
30.0
30.0
30.0
Mundane +10
135
-
-
40
-
^
D
E
-
-
D
-
-
-
40.0
10.0
30.0
30.0
30.0


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      Cant find it.29 Aug 2016 10:57  

      Description of location is the quite weird... second bonfire, which one? central gutter?... what is the real name of pyromancer set?... wtf is yodel?. <br/>Overall I found only 1 Heide knight in the gutter, he uses spear and he didnt drop any lances in 3 kills on ng+. Also he doesnt respawn without ascetic.

    Load more

    Chat