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Heide Spear is a weapon in Dark Souls 2.


Heide Spear.png

Heide Spear+10

Stats
icon-wp_physicalAttack.png 210(*201)(*189) icon-wp_counterStrength.png 130
icon-magicbonus.png 0(*60) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*60) icon-wp_stability.png 15
icon-lightningbonus.png 100(*144)(*90) icon-durabilitiy.png 60
icon-darkbonus.png 0(*60) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12
D (*E)
25
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Spear
Attack Type Strike
Enchantable Yes
Special No
*When infused: 210 physical dmg/189 elemental dmg and B scaling with chosen element.Str scaling changes to E. Dex scaling changes to D.

 

A spear originating in Heide.

A special alloy makes it very durable.


The composition of the alloy of these spears remains a mystery, but in Drangleic the attempt to imitate it resulted in the similar bradden steel. 

Acquired From

 

Hints and Tips:

  • This weapon shares it's move set with the Stone Soldier Spear.
  • Lightning infusion is a straightforward upgrade for this spear, it loses a neglectable amount of physical damage.
  • This is the best spear in the game for pure faith or dex/faith build. Technically, Yorgh's Spear has more AR, but it requires 30 str and has a resistance penalty. Difference is very small though, usually around 10-15 AR. Generally speaking, its not worth 18 more stat points into str.
With 30 str, 25 dex, 99 faith:
Lightning Heide Spear - 505 AR
Lightning Yorgh's Spear - 515 AR


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Heide Spear move set & power stance
Required in Build:
((Link to build))
 

Heide Spear Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 105 - - 90 - 130
20
D C - - C - - - 40 10 30 30 30
Regular +10 210 - - 100 - ^ D C - - C - - - 40 10 30 30 30
Magic 94 54 - 81 - ^ E D C - C - - - 37.9 26.6 27.9 27.9 27.9
Magic +10 189 60 - 90 - ^ E D B - B - - - 37.9 26.6 27.9 27.9 27.9
Fire 94 - 54 81 - ^ E D - C C - - - 37.9 7.9 46.6 27.9 27.9
Fire +10 189 - 60 90 - ^ E D - B B - - - 37.9 7.9 46.6 27.9 27.9
Lightning 100 - - 129 - ^ E D - - C - - - 37.9 7.9 27.9 46.6 27.9
Lightning +10 201 - - 144 - ^ E D - - B - - - 37.9 7.9 27.9 46.6 27.9
Dark 94 - - 81 54 ^ E D - - C C - - 37.9 7.9 27.9 27.9 46.6
Dark +10 189 - - 90 60 ^ E D - - B B - - 37.9 7.9 27.9 27.9 46.6
Poison 94 - - 81 - ^ E D - - C - 96 - 37.9 7.9 27.9 27.9 27.9
Poison +10 189 - - 90 - ^ E D - - C - 120 - 37.9 7.9 27.9 27.9 27.9
Bleed 94 - - 81 - ^ E D - - C - - 96 37.9 7.9 27.9 27.9 27.9
Bleed +10 189 - - 90 - ^ E D - - C - - 120 37.9 7.9 27.9 27.9 27.9
Raw 120 - - 103 - ^ E E - - D - - - 40 10 30 30 30
Raw +10 241 - - 115 - ^ E E - - D - - - 40 10 30 30 30
Enchanted 105 - - 90 - ^ E E D - E - - - 40 10 30 30 30
Enchanted +10 210 - - 100 - ^ E E C - E - - - 40 10 30 30 30
Mundane 52 - - 45 - ^ E E - - E - - - 40 10 30 30 30
Mundane+10 105 - - 50 - ^ E E - - D - - - 40 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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