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Helix Halberd

Equipment>> Weapons

"A halberd with a helix-shaped handle, headed with a double blade. A complex design, some would say excessively so, that hides a spear within its handle. Although its precise origins are unclear, its construction appears to utilize techniques from the lost land of Olaphis."
Helix Halberd.png
Weapon Type:
Halberds
Counter
120
Weight:
9.0
Attack Type:
Slash
Auxiliary:
-
Durability:
70
Stability:
40
Enchantable:
Yes/No
Special Attack:
Yes

Acquired From
  • Treasure from the Shrine of Amana, Crumbled Ruins bonfire: Hug the left wall and you will find a Pharros' Lockstone on the ground underwater. Activate this lockstone to find a chest containing the halberd.

Hints and Tips:
  • Strong attack is spear thrust
  • Strong attack releases a small spear-like tip from inside of the halberd, when only hit with the tip the damage will increase slightly. If you manage to hit with the two blades on the top of the halberd and the spear tip the damage will amplify greatly. If you have full Flynn's Ring bonus, each hit does get the additional damage (extra 150 if hit right). Same with Ring of Blades.
  • Holding the Halberd with two hands and using the strong attack will bring your halberd behind your character, then he/she will thrust it in-front of them. Therefore even when an enemy is directly in-front of you it will always hit with the two blades. How ever you will still need to hit them at a distance to get the maximum damage for the spear will only come out at the end of the thrust.
  • Although it is a halberd class weapon, it is considered a spear when powerstancing. This means it can not be powerstanced with halberds/reapers/twinblades (excluding another Helix Halberd) but can be powerstanced with lances, spears, straight swords, curved swords, thrusting swords, katanas, and daggers. When powerstanced its special tip extends with both light and heavy attacks.

Youtube moveset videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding Helix Halberd Tutorial
Required in Build:
((Link to build))

Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith

16
20
-
-


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
186
-
-
-
-
120
35
-
D
-
-
-
-
-
-
40
10
30
30
35
Regular +5
280
-
-
-
-
^
-
A
-
-
-
-
-
-
40
10
30
30
35
Magic
111
111
-
-
-
^
-
D
C
-
-
-
-
-
37.9
26.6
27.9
27.9
32.9
Magic +5
168
168
-
-
-
^
-
B
B
-
-
-
-
-
37.9
26.6
27.9
27.9
32.9
Fire
111
-
111
-
-
^
-
D
-
C
-
-
-
-
37.9
7.9
46.6
27.9
32.9
Fire +5
168
-
168
-
-
^
-
B
-
B
-
-
-
-
37.9
7.9
46.6
27.9
32.9
Lightning
111
-
-
111
-
^
-
D
-
-
C
-
-
-
37.9
7.9
27.9
46.6
32.9
Lightning +5
168
-
-
168
-
^
-
B
-
-
B
-
-
-
37.9
7.9
27.9
46.6
32.9
Dark
111
-
-
-
111
^
-
D
-
-
-
C
-
-
37.9
7.9
27.9
27.9
51.6
Dark +5
168
-
-
-
168
^
-
B
-
-
-
B
-
-
37.9
7.9
27.9
27.9
51.6
Poison
111
-
-
-
-
^
-
D
-
-
-
-
96
-
37.9
7.9
27.9
27.9
32.9
Poison +5
168
-
-
-
-
^
-
B
-
-
-
-
120
-
37.9
7.9
27.9
27.9
32.9
Bleed
111
-
-
-
-
^
-
D
-
-
-
-
-
96
37.9
7.9
27.9
27.9
32.9
Bleed +5
168
-
-
-
-
^
-
B
-
-
-
-
-
120
37.9
7.9
27.9
27.9
32.9
Raw
213
-
-
-
-
^
-
E
-
-
-
-
-
-
40
10
30
30
35
Raw +5
322
-
-
-
-
^
-
E
-
-
-
-
-
-
40
10
30
30
35
Enchanted
186
-
-
-
-
^
-
E
D
-
-
-
-
-
40
10
30
30
35
Enchanted +5
280
-
-
-
-
^
-
D
C
-
-
-
-
-
40
10
30
30
35
Mundane
93
-
-
-
-
^
-
E
-
-
-
-
-
-
40
10
30
30
35
Mundane+5
140
-
-
-
-
^
-
C
-
-
-
-
-
-
40
10
30
30
35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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