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Equipment >> Shields

Hollow Soldier Shield is a Standard Shield in Dark Souls 2.

Hollow Soldier Shield

Hollow Soldier Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
8
-
-
-
Durability:
40
Attack Type:
Strike /Parry
Weight:
3.0
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No



  • "Shield of hollowed royal soldiers. The thing is in tatters, and only serves as a shield in a most minimal respect."

  • "The accoutrements of royal soldiers feature a depiction of a brave knight from an old parable."



Acquired From

  • Dropped from Hollow Soldiers in the Forest of Fallen Giants.



Hints and Tips:

  • Despite the description, the shield possesses a fairly high phys damage reduction and stability earlygame.
  • While still beaten out by most other shields in terms of elemental damage reduction, this is a respectable choice.
  • Yellow Quartz Shield is the stronger variant of this shield.


Youtube relevant videos:
((Please link or make the embed small))


Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
95
-
-
-
-
E
-
-
-
-
-
0
20
0
20
20
20
80
15
15
15
5
35
Regular +10
190
-
-
-
-
E
-
-
-
-
-
0
40
0
40
40
40
85
36.2
36.2
36.2
28.7
43
Magic
59
-
-
-
-
E
-
C
-
-
-
0
17.7
0
17.7
17.7
17.7
77.7
33.3
12.7
12.7
2.7
35
Magic +10
119
146
-
-
-
E
-
B
-
-
-
0
38.2
0
38.2
38.2
38.2
82.1
46.6
30.1
30.1
22.1
43
Fire
59
-
73
-
-
E
-
-
C
-
-
0
17.7
0
17.7
17.7
17.7
77.7
12.7
33.3
12.7
2.7
35
Fire +10
119
-
146
-
-
E
-
-
B
-
-
0
38.2
0
38.2
38.2
38.2
82.1
34.5
50
34.5
27
43
Lightning
59
-
-
73
-
E
-
-
-
C
-
0
17.7
0
17.7
17.7
17.7
77.7
12.7
12.7
33.3
2.7
35
Lightning +10
119
-
-
146
-
E
-
-
-
B
-
0
38.2
0
38.2
38.2
38.2
82.1
34.5
34.5
50
27
43
Dark
59
-
-
-
73
E
-
-
-
-
C
0
17.7
0
17.7
17.7
17.7
77.7
12.7
12.7
12.7
23.3
35
Dark +10
119
-
-
-
146
E
-
-
-
-
B
0
38.2
0
38.2
38.2
38.2
83.2
34.5
34.5
34.5
42.5
43
Poison
59
-
-
-
-
E
-
-
-
-
-
14
38.3
0
17.7
17.7
17.7
77.7
12.7
12.7
12.7
2.7
35
Poison +10
119
-
-
-
-
E
-
-
-
-
-
29
53.7
0
38.2
38.2
38.2
83.2
34.5
34.5
34.5
27
45
Bleed
59
-
-
-
-
E
-
-
-
-
-
0
17.7
14
38.3
17.7
17.7
77.7
12.7
12.7
12.7
2.7
35
Bleed +10
119
-
-
-
-
E
-
-
-
-

0
38.2
29
53.7
38.2
38.2
83.2
34.5
34.5
34.5
27
45

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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