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Ice Rapier is a weapon in Dark Souls 2.


Ice_Rapier.png

Ice Rapier+5

Stats
icon-wp_physicalAttack.png 220(*191) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*145) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*145) icon-wp_stability.png 30
icon-lightningbonus.png 0(*145) icon-durabilitiy.png 50
icon-darkbonus.png 0(*145) icon_weight.png 1.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
13
D(*E)
15
B(*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Thrust
Enchantable Yes
Special Yes
*When infused: 191 physical dmg/145 elemental dmg and B scaling with chosen element. Dex scaling changes to C.



Rapiers wielded by sorcerers of Eleum Loyce, imbued with a magic that is released with a strong attack.

A great protective wall was erected to protect Eleum Loyce from the encroaching chaos, and these sorcerers were amongst its defenders. 


Acquired From



Hints and Tips

  • Upgraded with Twinkling Titanite to +5.
  • At normal +5 and with 40/40 str/dex this weapon has an Attack Rating of 304 (220+84).
  • Strong attacks unleash a bolt of ice, similar to a Soul Spear. Hitting an opponent at point blank will cause significantly more damage as you are also hitting with the weapon itself.
  • Strong attack can be parried if within range but the ice bolt can still damage the person parrying, it also neglects spell parry with the exception of Repel.
  • Loses very little physical damage upon elemental infusion and has the highest character sheet AR of any rapier, at the cost of losing the scaling.
  • Recommended to wear Bracing Knuckle Ring +2


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Ice Rapier Dual Wielding move set & power stance
Required in Build:








Ice Rapier Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 169 - - - - 140
10
D B - - - - - 40 45 30 30 30 20
Regular +5 220 - - - - ^ D B - - - - - 60 45 30 30 30 20
Magic 147 111 - - - ^ E C C - - - - 34 42.7 48.3 27.7 27.7 17.7
Magic +5 191 145 - - - ^ E C B - - - - 52 42.7 48.3 27.7 27.7 17.7
Fire 147 - 111 - - ^ E C - C - - - 34 42.7 27.7 48.3 27.7 17.7
Fire +5 191 - 145 - - ^ E C - B - - - 52 42.7 27.7 48.3 27.7 17.7
Lightning 147 - - 111 - ^ E C - - C - - 34 42.7 27.7 27.7 48.7 17.7
Lightning +5 191 - - 145 - ^ E C - - B - - 52 42,7 27,7 27,7 48,7 17.7
Dark 147 - - - 111 ^ E C - - - C - 34 42.7 27.7 27.7 27.7 38.3
Dark +5 191 - - - 145 ^ E C - - - B - 52 42.7 27.7 27.7 27.7 38.3
Poison 147 - - - - ^ E C - - - - 105 34 43.7 27.7 27.7 27.7 17.7
Poison +5 191 - - - - ^ E C - - - - 132 52 43.7 27.7 27.7 27.7 17.7
Bleed 141 - - - - ^ E C - - - - - 62 43.7 28.7 28.7 28.7 18.7
Bleed +5 184 - - - - ^ E C - - - - - 93 43.7 28.7 28.7 28.7 18.7
Raw 194 - - - - ^ E E - - - - - 46 45 30 30 30 20
Raw +5 253 - - - - ^ E E - - - - - 69 45 30 30 30 20
Enchanted 169 - - - - ^ E E D - - - - 40 45 30 30 30 20
Enchanted+5 220 - - - - ^ E E C - - - - 60 45 30 30 30 20
Mundane 84 - - - - ^ E D - - - - - 20 45 30 30 30 20
Mundane +5 110 - - - - ^ E D - - - - - 30 45 30 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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