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Idol's Chime is a weapon in Dark Souls 2.


Idol's Chime.png

Idol's Chime+5

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 0 icon-wp_poiseDamage.png 5
icon-firebonus.png 0 icon-wp_stability.png 5
icon-lightningbonus.png 220(*258)(*186) icon-durabilitiy.png 30
icon-darkbonus.png 225(*186)(*258) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 25
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - D A
Weapon Type Chime
Attack Type Spell/Strike
Enchantable Yes
Special No




Sacred chime of Licia of Lindelt. A catalyst for miracles and hexes.

In any town there will be a few folk with unusual urges. They either endeavor to resist these urges, or act upon them out of the view of others. The world is not so welcoming they may bare their souls true. 


Acquired From

  • Speak to Licia of Lindelt with at least 30 Faith. (base faith, Ring of prayers +5 boost does not count)
  • Killing Licia when you first meet her or upon invasion with Crushed Eye Orb.




Hints and Tips:

  • The earliest hex-dedicated chime you can obtain if you raise your faith enough. Combine it with Felkin's hexes and it can potentially be very powerful.
  • It is, however, inferior to Dark Black Witch's Staff and Dark Caitha's Chime.
  • Oddly, the bashing damage is higher than Caitha's Chime.
  • Upgraded with Twinkling Titanite


Youtube relevant videos:
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Required in Build:
((Link to build))




Idol's Chime Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Regular - - - 150 150 100
5
- - - - D A - - 25 20 20 30 20 105
Regular +5 - - - 220 225 ^   - - - D A - - 25 20 20 30 20 105
Lightning - - - 172 127 ^ - - - - D A - - 24.3 19.3 19.3 35 19.3 105
Lightning +5 - - - 258 186 ^ - - - - D A - - 24.3 19.3 19.3 35 19.3 105
Dark - - - 127 172 ^ - - - - D A - - 24.3 19.3 19.3 29.3 26.3 105
Dark +5 - - - 186 258 ^ - - - - D A - - 24.3 19.3 19.3 29.3 26.3 105

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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