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Equipment >> Shields

Iron Parma is a Small Shield in Dark Souls 2.

Iron Parma

Iron Parma.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
10
-
-
-
Durability:
80
Attack Type:
Strike /Parry
Weight:
3.0
Auxiliary:
-
Counter
100
Enchantable?
Magic Shield
Special Attack:
No


"A small shield made of iron.

The unusual design suggests a foreign origin. Lightweight despite its iron construction, and sturdy despite its small size, but not sufficient to protect one from real danger."


Acquired From



Hints and Tips:

  • You may want to use this shield if your considering using the Silver Eagle Kite Shield as aside from 5 more physical defense the Iron Parma is either equal or superior stat wise and benefits from the increased parry frames of a small shield


Youtube relevant videos:
((Please link or make the embed small))

Required in Build:
((Link to build))

In-game appearance:
external image JdH6ofy.png

Iron Parma Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
65
-
-
-
-
D
-
-
-
-
-
0
30
0
30
30
30
85
30
65
65
50
45
Regular +10
130
-
-
-
-
C
-
-
-
-
-
0
47.5
0
47.5
47.5
47.5
88.7
47.7
73.7
73.7
62.5
53
Magic
40
50
-
-
-
D
-
C
-
-
-
0
27.7
0
27.7
27.7
27.7
82.7
48.3
62.7
62.7
47.7
45
Magic +10
81
100
-
-
-
D
-
B
-
-
-
0
45.7
0
45.7
45.7
45.7
87
61.2
72
72
60.7
53
Fire
40
-
50
-
-
D
-
-
C
-
-
0
27.7
0
27.7
27.7
27.7
82.7
27.7
83.3
62.7
47.7
45
Fire +10
81
-
100
-
-
D
-
-
B
-
-
0
45.7
0
45.7
45.7
45.7
87
45.7
87.5
72
60.7
53
Lightning
40
-
-
50
-
D
-
-
-
C
-
0
27.7
0
27.7
27.7
27.7
82.7
27.7
62.7
83.3
47.7
45
Lightning +10
81
-
-
100
-
D
-
-
-
B
-
0
45.7
0
45.7
45.7
45.7
87
45.7
72
87.5
60.7
53
Dark
40
-
-
-
50
D
-
-
-
-
C
0
27.7
0
27.7
27.7
27.7
82.7
27.7
62.7
62.7
68.3
45
Dark +10
81
-
-
-
100
D
-
-
-
-
B
0
45.7
0
45.7
45.7
45.7
87
45.7
72
72
76.2
53
Poison
40
-
-
-
-
D
-
-
-
-
-
10
48.3
0
27.7
27.7
27.7
82.7
27.7
62.7
62.7
47.7
45
Poison +10
81
-
-
-
-
D
-
-
-
-
-
20
61.2
0
45.7
45.7
45.7
87
45.7
72
72
60.7
53
Bleed
40
-
-
-
-
D
-
-
-
-
-
0
27.7
10
48.3
27.7
27.7
82.7
27.7
62.7
62.7
47.7
45
Bleed +10
81
-
-
-
-
D
-
-
-
-
-
0
45.7
20
61.2
45.7
45.7
87
45.7
72
72
60.7
53

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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