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Ivory King Ultra Greatsword is a weapon in Dark Souls 2.


Ivory_King_Ultra_Greatsword.png

Ivory King Ultra Greatsword+5

Stats
icon-wp_physicalAttack.png 300 (*217) icon-wp_counterStrength.png 130
icon-magicbonus.png 80 (*99) icon-wp_poiseDamage.png 45
icon-firebonus.png 0(*99) icon-wp_stability.png 45
icon-lightningbonus.png 0(*99) icon-durabilitiy.png 200
icon-darkbonus.png 0(*99) icon_weight.png 14.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
30
B
30
B(*C)
8
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
E (*C) *C *C *C
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 217 physical dmg/99 elemental dmg and B scaling with chosen element. Dex scaling changes to C.


Ultra Greatsword of the Ivory King of Eleum Loyce. Wield with both hands to realize its full strength.

It is said that the Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.

Special Attack: Wield Two Handed

Acquired From




Hints and Tips:

  • Upgraded with Petrified Dragon Bone to +5.
  • Produces a beam of light around the blade when two-handing.
  • This weapon is deceptively powerful when used in close range fighting where both the blade and the autobuff hit the target. The damage as stated is not definitive because the synergy between auto buff and blade hits are powerful beyond what AR would suggest.
  • While two-handing: ten durability (five with the Bracing Knuckle Ring +2) is consumed per swing on top of any additional durability loss from striking various things.
  • Recommended to wear Bracing Knuckle Ring +2 and carry a duplicate at secondary slot in case of durability issue.
  • The two-handed moveset range is extended although the extended range only deals the damage from the auto-buff, thus the damage is greatly reduced.
  • Once fully upgraded at normal path, it'll effectively stunlock foes with its two handed light attack.
  • Best left normal for damage or infused with bleed to put the outrageously long range as advantage.
  • It uses the same moveset as the Zweihander, except the one handed rolling attack, that does a left to right horizontal sweep.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))


Required in Build:
((Link to build))


Ivory King Ultra Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 230 54 - - - 130
45
D B - - - - - 93 70 10 50 50 35
Regular +5 300 80 - - - ^ B B E - - - - 140 70 10 50 50 35
Magic 166 66 - - - ^ D C C - - - - 67 67.7 28.3 47.7 47.7 32.7
Magic +5 217 99 - - - ^ C C C - - - - - 67.7 28.3 47.7 47.7 32.7
Fire 166 - 66 - - ^ D C - C - - - 67 67.7 7.7 68.3 47.7 32.7
Fire +5 217 - 99 - - ^ C C - C - - - - 67.7 7.7 68.3 47.7 32.7
Lightning 166 - - 66 - ^ D C - - C - - 67 67.7 7.7 47.7 68.3 32.7
Lightning +5 217 - - 99 - ^ C C - - C - - - 62.7 7.7 47.7 68.3 32.7
Dark 166 - - - 66 ^ D C - - - C - 67 67.7 7.7 47.7 47.7 53.3
Dark +5 217 - - - 99 ^ C C - - - C - - 67.7 7.7 47.7 47.7 53.3
Poison 200 - - - - ^ D C - - - - 105 80 67.7 7.7 47.7 47.7 32.7
Poison +5 261 - - - - ^ C C - - - - 132 121 67.7 7.7 47.7 47.7 32.7
Bleed 124 - - - - ^ D C - - - - - 172 67.7 7.7 47.7 47.7 32.7
Bleed +5 162 - - - - ^ C C - - - - - 260 67.7 7.7 47.7 47.7 32.7
Raw 264 - - - - ^ E E - - - - - 106 70 10 50 50 35
Raw +5 345 - - - - ^ E E - - - - - 161 70 10 50 50 30
Enchanted 230 - - - - ^ E E D - - - - 93 70 10 50 50 35
Enchanted+5 300 - - - - ^ E E C - - - - 140 70 10 50 50 35
Mundane 115 - - - - ^ D D - - - - - 46 70 10 50 50 35
Mundane +5 150 - - - - ^ D D - - - - - 70 70 10 50 50 35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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