Help
Help

Ivory Straight Sword is a weapon in Dark Souls 2.


Ivory Straight Sword.png

Ivory Straight Sword+5

Stats
icon-wp_physicalAttack.png 252 icon-wp_counterStrength.png 120
icon-magicbonus.png 0 icon-wp_poiseDamage.png 10
icon-firebonus.png 0 icon-wp_stability.png 5
icon-lightningbonus.png 0 icon-durabilitiy.png 250
icon-darkbonus.png 0 icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
6 40
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - - -
Weapon Type Straight Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No

 

Sword of Fabian, knight of Eleum Loyce. This blade, crafted with ivory ore native to the land, harnesses souls to slash at foes.

Sir Fabian led the loyal knights of Eleum Loyce straight into the depths of chaos to exterminate the terrible things that dwelled there, but not one of the selfless knights returned

Acquired From

 

Hints and Tips:

  • Upgraded with Petrified Dragon Bone to +5
  • Cannot be infused or enchanted.
  • Notably does Strike damage--great DEX weapon against Old Knights, Alonne Knights, and (Old) Ironclads. Just don't expect to stagger them.
  • Produces a beam of light that dramatically extends the blade's length when attacking, similar to the Ivory King Ultra Greatsword that is visible even with the Illusory Ring of the Exalted Illusory Ring of a Conqueror equipped.
  • Compatible with power stancing, produces two blades while dual wielding two Ivory Straight Swords.
  • Compatible with Warped Sword, emits beam during unique double spin while draining its durability twice.
  • Also compatible with Majestic Greatsword, emits beam upon spinning jump.
  • Does not produce any blade at less than required stats.
  • Consumes noticeably more stamina than all other straight swords.
  • Has absolutely no scaling and will generally do far less physical damage and poise damage than similar weapons in the straight sword class.
  • Two-handed strong attack is extremely strong (~3x listed damage).
  • Loses ten durability per swing, and difficult to repair due to its high maximum durability--highly recommended to equip Bracing Knuckle Ring +2.
  • Only situationally useful, but its low weight makes it an excellent backup weapon.
  • The beam does damage but more damage can be dealt if the physical handle also hits the target--the difference can be double the damage if both hit in some cases.
  • The beam ignores wall collision physics; however, the handle does not.
  • It uses the dagger/rapier backstab animation and damage system.
  • An attack from this weapon will still deal damage when parried.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Ivory Short Sword dual wielding & power stance move set


Required in Build:
((Link to build))

Ivory Straight Sword Upgrades

  Attack Values Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 212 - - - - 120
10
- - - - - - - - 20 5 20 20 10
Regular +5 252 - - - - ^ - - - - - - - - 20 5 20 20 10

 

  • Note: Cannot be infused.

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more

Chat