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King's Ultra Greatsword is a weapon in Dark Souls 2.


King's Ultra Greatsword.png

King's Ultra Greatsword+5

Stats
icon-wp_physicalAttack.png 450(*315) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*315) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*315) icon-wp_stability.png 60
icon-lightningbonus.png 0(*315) icon-durabilitiy.png 100(220)
icon-darkbonus.png 0(*315) icon_weight.png 28.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
50
S (*A)
10
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 315 physical dmg/315 elemental dmg and B scaling with chosen element. Str scaling changes to A.


An ultra greatsword forged from the soul of King Vendrick. Inflicts heavy damage on enemy armor.

Only the king knows whether the depiction of the Queen is a resentful mockery, or an affectionate exaltation. 

Acquired From



Hints and Tips:

  • Upgraded with Petrified Dragon Bone to +5
  • Moveset identical to the Crypt Blacksword
  • Does 3 durability damage to ENEMY Armor/Rings per hit, useful on breaking Third Dragon Ring and Old Knight set
  • The damage type is STRIKE since regulation 1.08.
  • With 40 STR and 40 DEX it has physical AR of 632. 2nd highest of the game after the Smelter Hammer
  • Outscales the Smelter Hammer for the highest AR in the game at 87 STR 10 DEX (compared to a Smelter Hammer at 91 STR 6 DEX)


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))

King's Ultra Greatsword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 180 - - - - 110
60
A E - - - - - - 70 10 50 50 35
Regular +5 450 - - - - ^ S E - - - - - - 70 10 50 50 35
Magic 126 126 - - - ^ B E C - - - - - 67.9 26.6 47.9 47.9 32.9
Magic +5 315 315 - - - ^ A E B - - - - - 67.9 26.6 47.9 47.9 32.9
Fire 126 - 126 - - ^ B E - C - - - - 67.9 7.9 66.6 47.9 32.9
Fire +5 315 - 315 - - ^ A E - B - - - - 67.9 7.9 66.6 47.9 32.9
Lightning 126 - - 126 - ^ B E - - C - - - 67.9 7.9 47.9 66.6 32.9
Lightning +5 315 - - 315 - ^ A E - - B - - - 67.9 7.9 47.9 66.6 32.9
Dark 126 - - - 126 ^ B E - - - C - - 67.9 7.9 47.9 47.9 51.9
Dark +5 315 - - - 315 ^ A E - - - B - - 67.9 7.9 47.9 47.9 51.9
Poison 126 - - - - ^ B E - - - - 112 - 67.9 7.9 47.9 47.9 32.9
Poison +5 315 - - - - ^ A E - - - - 140 - 67.9 7.9 47.9 47.9 32.9
Bleed 126 - - - - ^ B E - - - - - 112 67.9 7.9 47.9 47.9 32.9
Bleed +5 315 - - - - ^ A E - - - - - 140 67.9 7.9 47.9 47.9 32.9
Raw 207 - - - - ^ D E - - - - - - 70 10 50 50 35
Raw +5 517 - - - - ^ D E - - - - - - 70 10 50 50 35
Enchanted 180 - - - - ^ D E D - - - - - 70 10 50 50 35
Enchanted +5 450 - - - - ^ C E D - - - - - 70 10 50 50 35
Mundane 90 - - - - ^ C E - - - - - - 70 10 50 50 35
Mundane+5 225 - - - - ^ C E - - - - - - 70 10 50 50 35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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