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Large Club is a weapon in Dark Souls 2.


Large Club.png

Large Club+10

Stats
icon-wp_physicalAttack.png 360(*252) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*252) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*252) icon-wp_stability.png 30
icon-lightningbonus.png 0(*252) icon-durabilitiy.png 70
icon-darkbonus.png 0(*252) icon_weight.png 12
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
26
S (*A)
4
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 252 physical dmg/252 elemental dmg and B scaling with chosen element. Str scaling changes to A.


A large wooden club.

Not an elegant weapon by any means, but a beastly thing with plenty of weight to easily break a shielded defense. 


Acquired From



Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • At Normal +10 with 50 Strength this weapon has an Attack Rating of 546 (360+186). So Great Club is better, has 567 AR at same stats.
  • The Large and Great Club, both at 70 durability, have their durability go down really fast. Probably better suited for bosses or used with the Bracing Knuckle Ring.
  • Switch between the Large Club and Great Club as you progress through a level and save the strongest weapon for the boss, swapping out as they become close to broken.
  • At 99 strength, the Large Club does the exact same damage as the Drakekeeper's Great Hammer.
  • The damage is only slightly inferior to Giant Warrior Club> , but this club can be dual wielded easily due to its low powerstancing requirement for a great hammer.
  • Same weight as Malformed Skull, but this club has S scaling upon default +10, but it'll only outpower Malformed Skull at 60 Str.
  • Does not inflict Poison like the counterpart in Dark Souls.
  • Can power stance with Great Club. Combined, they are very strong against most bosses in the game (including DLC).


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
((Link to build))





Large Club Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 180 - - - - 100
60
A - - - - - - - 45 10 30 30 40
Regular +10 360 - - - - ^ S - - - - - - - 45 10 30 30 40
Magic 126 126 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 252 252 - - - ^ A - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 126 - 126 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 252 - 252 - - ^ A - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 126 - - 126 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 252 - - 252 - ^ A - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 126 - - - 126 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 252 - - - 252 ^ A - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 126 - - - - ^ A - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 252 - - - - ^ A - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 207 - - - - ^ D - - -     - - 45 10 30 30 40
Raw +10 414 - - - - ^ D - - - - - - - 45 10 30 30 40
Enchanted 180 - - - - ^ D - D - - - - - 45 10 30 30 40
Enchanted +10 360 - - - - ^ C - C - - - - - 45 10 30 30 40
Mundane 90 - - - - ^ C - - - - - - - 45 10 30 30 40
Mundane+10 180 - - - - ^ B - - - - - - - 45 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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