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Equipment >> Shields

Large Leather Shield is a standard shield in Dark Souls 2.

Large Leather Shield

Large Leather Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
7
-
-
-
Durability:
60
Attack Type:
Strike /Parry
Weight:
1.5
Auxiliary:
-
Counter
110
Enchantable?
Magic Shield
Special Attack:
No


"A leather-covered shield.
Preferred by hunters.
Inferior to a metal shield in terms of stability
and physical damage reduction, but easy
to use and weighing so little that it hardly
requires any strength to bear"

Acquired From

  • Forest of the fallen giants: On a corpse in the stairwell in the room with the crystal lizard, before the elevator down to the Last Giant.


Hints and Tips:

  • Nice early-game shield which offers good all-round protection and decent stability for it's low weight. Not ideal for a tank-build but very useful for occasional shield-users which relies more on dodging or parrying.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

In-game appearance:
external image 7f9wTcl.png


Large Leather Shield Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
65
-
-
-
-
D
-
-
-
-
-
0
50
0
50
0
50
0
50
90
35
60
60
45
40
Regular +10
130
-
-
-
-
C
-
-
-
-
-
0
62.5
0
62.5
0
62.5
0
62.5
92.5
51.5
70
70
58.7
48
Magic
40
50
-
-
-
D
-
C
-
-
-
0
47.7
0
47.7
0
47.7
0
47.7
87.7
53.3
57.7
57.7
42.7
40
Magic +10
81
100
-
-
-
D
-
B
-
-
-
0
60.7
0
60.7
0
60.7
0
60.7
90.7
65
68.2
68.2
57
48
Fire
40
-
50
-
-
D
-
-
C
-
-
0
47.7
0
47.7
0
47.7
0
47.7
87.7
32.7
57.7
78.3
42.7
40
Fire +10
81
-
100
-
-
D
-
-
B
-
-
0
60.7
0
60.7
0
60.7
0
60.7
90.7
49.5
68.2
83.7
57
48
Lightning
40
-
-
50
-
D
-
-
-
C
-
0
47.7
0
47.7
0
47.7
0
47.7
87.7
32.7
57.7
78.3
42.7
40
Lightning +10
81
-
-
100
-
D
-
-
-
B
-
0
60.7
0
60.7
0
60.7
0
60.7
90.7
49.5
68.2
83.7
57
48
Dark
40
-
-
-
50
D
-
-
-
-
C
0
47.7
0
47.7
0
47.7
0
47.7
87.7
32.7
57.7
57.7
63.3
40
Dark +10
81
-
-
-
100
D
-
-
-
-
B
0
60.7
0
60.7
0
60.7
0
60.7
90.7
49.5
68.2
68.2
72.5
48
Poison
40
-
-
-
-
D
-
-
-
-
-
0
68.3
0
47.7
0
47.7
0
47.7
87.7
32.7
57.7
57.7
42.7
40
Poison +10
81
-
-
-
-
D
-
-
-
-
-
0
76.2
0
60.7
0
60.7
0
60.7
90.7
49.5
68.2
68.2
57
48
Bleed
40
-
-
-
-
D
-
-
-
-
-
0
47.7
0
68.3
0
47.7
0
47.7
87.7
32.7
57.7
57.7
42.7
40
Bleed +10
81
-
-
-
-
D
-
-
-
-
-
0
60.7
0
76.2
0
60.7
0
60.7
90.7
49.5
68.2
68.2
57
48

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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