Light%20Crossbow

Light Crossbow+10

Stats
icon wp physicalAttack 250 (*125) icon wp counterStrength 100
icon magicbonus 0 (*125) icon wp poiseDamage 10
icon firebonus 0(*125) icon wp stability 10
icon lightningbonus 0(*125) icon durabilitiy 60
icon darkbonus 0(*125) icon weight 3.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
13 4
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*C *C *C *C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 125 physical dmg/125 elemental dmg and B scaling with chosen element.

Light Crossbow is a weapon in Dark Souls 2. Light Crossbow is a nimble option with moderate physical damage. With a focus on Dexterity scaling, it provides a swift and efficient choice for those who prioritize speed in their ranged attacks.

 

A standard crossbow.

Equip bolts to use. Unlike bows, a crossbow can be held in one hand.
Equip up to two types of bolts to give yourself immediate options in battle. 

How to get Light Crossbow in Dark Souls 2

 

DS2 Light Crossbow Hints and Tips

  • You can cancel the aiming of any crossbow and attack instead with the weapon held in your other hand,
  • By pressing (Y/Triangle) and immediately following it up with a light or heavy attack.
  • If you infused it with fire, you can detonate explosive barrels and ignite objects with any ammunition you picked, making it handy as a detonator.
  • Alternately: infuse it with Raw or Enchanted for better damage output.
  • Can be used while two-handed on a SL1 run, as strength requirements are rounded down while two-handing.


Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))

DS2 Light Crossbow Upgrades Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 125 - - - - 100
10
- - - - - - - - - - - - - 10
Regular +10 250 - - - - ^ - - - - - - - - - - - - - 10
Magic 62 62 - - - ^ - - C - - - - - - 16.6 - - - 10
Magic +10 125 125 - - - ^ - - C - - - - - - 16.6 - - - 10
Fire 62 - 62 - - ^ - - - C - - - - - - 16.6 - - 10
Fire +10 125 - 125 - - ^ - - - C - - - - - - 16.6 - - 10
Lightning 62 - - 62 - ^ - - - - C - - - - - - 16.6 - 10
Lightning +10 125 - - 125 - ^ - - - - C   - - - - - 16.6 - 10
Dark 62 - - - 62 ^ - - - - - C - - - - - - 16.6 10
Dark +10 125 - - - 125 ^ - - - - - C - - - - - - 16.6 10
Raw 137 - - - 0 ^ - - - - - - - - - - - - - 10
Raw +10 275 - - - 0 ^ - - - - - - - - - - - - - 10
Enchanted 125 - - - 0 ^ - - D - - - - - - - - - - 10
Enchanted +10 250 - - - 0 ^ - - C - - - - - - - - - - 10
Mundane* 18 - - - 0 ^ - - - - - - - - - - - - - 10
Mundane+10* 38 - - - 0 ^ - - - - - - - - - - - - - 10

 

  • Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. Mundane weapon does not gain damage until all nine stat attributes are leveled once equally. Weapons with higher scaling, base damage and that generally weigh more have a better effect from mundane yet still is effective for faster/smaller/low-scaling weaponry.

 

DS2 Light Crossbow Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




Tired of anon posting? Register!
    • Anonymous

      This thing has hilariously gotten me a lot of kills in pvp due to it's surprise factor. Some one runs away to chug their sunny D? Bolt in the ass or crotch and boom dead.

      • Anonymous

        it might be a bug, but a deprived class with 6 strength can effectively two hand this, even though it requires 13 strength and not 12. Makes this a good choice for sl1 runs

      Load more
      ⇈ ⇈