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Light Crossbow is a weapon in Dark Souls 2.


Light Crossbow.png

Light Crossbow+10

Stats
icon-wp_physicalAttack.png 250 (*125) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*125) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*125) icon-wp_stability.png 10
icon-lightningbonus.png 0(*125) icon-durabilitiy.png 60
icon-darkbonus.png 0(*125) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
13 4
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 125 physical dmg/125 elemental dmg and B scaling with chosen element.


A standard crossbow.

Equip bolts to use. Unlike bows, a crossbow can be held in one hand.
Equip up to two types of bolts to give yourself immediate options in battle. 


Acquired From



Hints and Tips:

  • You can cancel the aiming of any crossbow and attack instead with the weapon held in your other hand,
  • By pressing (Y/Triangle) and immediately following it up with a light or heavy attack.
  • If you infused it with fire, you can detonate explosive barrels and ignite objects with any ammunition you picked, making it handy as a detonator.
  • Alternately: infuse it with Raw or Enchanted for better damage output.


Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))








Light Crossbow Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 125 - - - - 100
10
- - - - - - - - - - - - - 10
Regular +10 250 - - - - ^ - - - - - - - - - - - - - 10
Magic 62 62 - - - ^ - - C - - - - - - 16.6 - - - 10
Magic +10 125 125 - - - ^ - - C - - - - - - 16.6 - - - 10
Fire 62 - 62 - - ^ - - - C - - - - - - 16.6 - - 10
Fire +10 125 - 125 - - ^ - - - C - - - - - - 16.6 - - 10
Lightning 62 - - 62 - ^ - - - - C - - - - - - 16.6 - 10
Lightning +10 125 - - 125 - ^ - - - - C   - - - - - 16.6 - 10
Dark 62 - - - 62 ^ - - - - - C - - - - - - 16.6 10
Dark +10 125 - - - 125 ^ - - - - - C - - - - - - 16.6 10
Raw 137 - - - 0 ^ - - - - - - - - - - - - - 10
Raw +10 275 - - - 0 ^ - - - - - - - - - - - - - 10
Enchanted 125 - - - 0 ^ - - D - - - - - - - - - - 10
Enchanted +10 250 - - - 0 ^ - - C - - - - - - - - - - 10
Mundane* 18 - - - 0 ^ - - - - - - - - - - - - - 10
Mundane+10* 38 - - - 0 ^ - - - - - - - - - - - - - 10

 

  • Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. Mundane weapon does not gain damage until all nine stat attributes are leveled once equally. Weapons with higher scaling, base damage and that generally weigh more have a better effect from mundane yet still is effective for faster/smaller/low-scaling weaponry.

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

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