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Lion Greataxe is a weapon in Dark Souls 2.


Lion_Greataxe.png

Lion Greataxe+10

Stats
icon-wp_physicalAttack.png 310(*203) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*203) icon-wp_poiseDamage.png 45
icon-firebonus.png 0(*203) icon-wp_stability.png 40
icon-lightningbonus.png 0(*203) icon-durabilitiy.png 60
icon-darkbonus.png 0(*203) icon_weight.png 12
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
30
B
8
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greataxe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 203 physical dmg/203 elemental dmg and B scaling with chosen element. Dex scaling changes to D.


Greataxe wielded by Lion Clan warriors.
 
The finely-crafted blade cuts smoothly, evidence that the lion clansmen are much more than vulgar beasts. 


Acquired From




Hints and Tips:

  • Upgraded with regular Titanite and souls to +10.
  • This weapon hits hard with a steadfast, unpredictable moveset, but has a very limited reach.
  • Does not inflict Curse, unlike the one used by the Lion clan Warrior themselves.
  • Powerstancing has unique moveset which are based on Ultra Greatsword light attack and Great Hammer strong attack.
  • Although the scaling is seemingly mediocre, it is very powerful when dual-wielding.




Moveset:

  • R1: Short horizontal slash
  • R2: Overhead smash
  • 2H R1: Faster diagonal slash
  • 2H R2: Overhead smash, can tie into a second one with another press of R2
  • Lunge: Forward stepping overhead smash
  • 2H Lunge: Forward stepping overhead smash
  • Roll: Forward stepping 360 degree swing
  • 2H Roll: (same as 1h roll)
  • Running/2H Running: Large overhead smash
  • Powerstance L1: Ultra Greatsword slash
  • Powerstance L2: Great Hammer slam


YouTube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set
Dual Wield Tutorial
Required in Build:
((Link to build))


Lion Greataxe Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 155 - - - - 110
45
C C - - - - - - 55 10 30 30 30
Regular +10 310 - - -   ^ B C - - - - - - 55 10 30 30 30
Magic 101 101 - - - ^ D D C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +10 203 203 - - - ^ B D B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 101 - 101 - - ^ D D - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +10 203 - 203 - - ^ B D - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 101 - - 101 - ^ D D - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +10 203 - - 203 - ^ B D - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 101 - - - 101 ^ D D - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +10 203 - - - 203 ^ B D - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 101 - - - - ^ D D - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +10 203 - - - - ^ B D - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 101 - - - - ^ D D - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +10 203 - - - - ^ B D - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 166 - - - - ^ E E - - -     - 55 10 30 30 30
Raw +10 333 - - - - ^ E E - - - - - - 55 10 30 30 30
Enchanted 145 - - - - ^ E E D - - - - - 55 10 30 30 30
Enchanted +10 290 - - - - ^ D E C - - - - - 55 10 30 30 30
Mundane 72 - - - - ^ D E - - - - - - 55 10 30 30 30
Mundane+10 145 - - - - ^ C E - - - - - - 55 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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