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Equipment >> Shields

Llewellyn Shield is a Small Shield in Dark Souls 2.

Llewellyn Shield

Llewelyn Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
9
7
-
-
Durability:
60
Attack Type:
Strike /Parry
Weight:
2.5
Auxiliary:
-
Counter
100
Enchantable?
Magic Shield
Special Attack:
No


  • "A small shield fashioned from rare geisteel.

  • A masterpiece of the great blacksmith Llewellyn that he brought along as a gift when he left Mirrah for Drangleic."


Acquired From



Hints and Tips:

  • Equipment such as the Covetous Gold Serpent Ring and Jester's Cap are recommended when farming for the Llewellyn Shield
  • Stone Soldiers at King's Gate bonfire do not despawn; they can be killed as many times as necessary to obtain the shield.
  • The Llewellyn Shield offers remarkable resistances and stability for its weight; perhaps the best of all the Small Shields in the game
  • Requires Twinkling Titanite to upgrade


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))


Required in Build:
((Link to build))


Llewellyn Shield Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
73
-
-
-
-
C
B
-
-
-
-
0
50
0
50
45
45
90
75
70
70
70
45
Regular +5
110
-
-
-
-
C
B
-
-
-
-
0
56.2
0
56.2
51.8
51.8
91.2
78.1
73.7
73.7
73.7
53
Magic
45
56
-
-
-
D
C
C
-
-
-
0
47.7
0
47.7
42.7
42.7
87.7
93.3
67.7
67.7
67.7
45
Magic +5
69
87
-
-
-
C
C
B
-
-
-
0
54.2
0
54.2
49.8
49.8
89.2
94.1
71.7
71.7
71.7
53
Fire
45
-
56
-
-
D
C
-
C
-
-
0
47.7
0
47.7
42.7
42.7
87.7
72.7
88.3
67.7
67.7
45
Fire +5
69
-
87
-
-
C
C
-
B
-
-
0
54.2
0
54.2
49.8
49.8
89.2
76.1
89.7
71.7
71.7
53
Lightning
45
-
-
56
-
D
C
-
-
C
-
0
47.7
0
47.7
42.7
42.7
87.7
72.7
67.7
88.3
67.7
45
Lightning +5
69
-
-
87
-
C
C
-
-
B
-
0
54.2
0
54.2
49.8
49.8
89.2
76.1
71.7
89.7
71.7
53
Dark
45
-
-
-
56
D
C
-
-
-
C
0
47.7
0
47.7
42.7
42.7
87.7
72.7
67.7
67.7
88.3
45
Dark +5
69
-
-
-
87
C
C
-
-
-
B
0
54.2
0
54.2
49.8
49.8
89.2
76.1
71.7
71.7
89.7
53
Poison
45
-
-
-
-
D
C
-
-
-
-
11
68.3
0
47.7
42.7
42.7
87.7
72.7
67.7
67.7
67.7
45
Poison +5
69
-
-
-
-
C
C
-
-
-
-
16
72.2
0
54.2
49.8
49.8
89.2
76.1
71.7
71.7
71.7
53
Bleed
45
-
-
-
-
D
C
-
-
-
-
0
47.7
11
68.3
42.7
42.7
87.7
72.7
67.7
67.7
67.7
45
Bleed +5
69
-
-
-
-
C
C
-
-
-
-
0
54.2
16
72.2
49.8
49.8
89.2
76.1
71.7
71.7
71.7
53


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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