Long Bow is a weapon in Dark Souls 2. The Long Bow emphasizes a mix of Dexterity and Intelligence scaling, providing versatility with physical damage. It caters to archers seeking adaptability in their ranged attacks, offering a reliable performance at medium range.
A standard bow used by hunters.
Equip Arrows to use. Equip up to two types of arrows to give yourself immediate options in battle.
Use arrows to hit enemies from afar to gain the upper hand by drawing first blood.
How to get Long Bow in Dark Souls 2
- Bought from NPC Steady Hand McDuff in Lost Bastille for 2000 Souls
- Dropped from bow-whielding Hollow Royal Soldiers in the Forest of Fallen Giants
- Dropped by Skeleton Archers in the cave near the Undead Lockaway Bonfire of Huntsman's Copse.
- A +7 Long Bow can be found in Shulva - Sanctum City, after the first bonfire, drop down from the second moving platform at the beginning of the area and walk around the ledge and jump down to a platform that contains the bow.
DS2 Long Bow Hints and Tips
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
DS2 Long Bow Upgrades Table
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Regular | 75 | - | - | - | - | 100 5 |
D | A | - | - | - | - | - | - | - | - | - | - | - |
Regular +10 | 150 | - | - | - | - | D | A | - | - | - | - | - | - | - | - | - | |||
Magic | 52 | 52 | - | - | - | ^ | E | B | C | - | - | - | - | - | - | 16.6 | - | - | - |
Magic +10 | 105 | 105 | - | - | - | ^ | E | B | B | - | - | - | - | 16.6 | - | - | |||
Fire | 52 | - | 52 | - | - | ^ | E | B | - | C | - | - | - | - | - | - | 16.6 | - | - |
Fire +10 | 105 | - | 105 | - | - | ^ | E | B | - | B | - | - | - | - | - | - | 16.6 | - | - |
Lightning | 52 | - | 52 | - | - | ^ | E | B | - | - | C | - | - | - | - | - | - | 16.6 | - |
Lightning +10 | 105 | - | - | 105 | - | ^ | E | B | - | - | B | - | - | - | - | - | - | 16.6 | - |
Dark | 52 | - | - | - | 52 | ^ | E | B | - | - | - | C | - | - | - | - | - | - | 16.6 |
Dark +10 | 105 | - | - | - | 105 | ^ | E | B | - | - | - | B | - | - | - | - | - | - | 16.6 |
Poison (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 86 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | - | - | - | - | - |
Raw +10 | 172 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | - | - | - | - | - |
Enchanted | 75 | - | - | - | - | ^ | E | D | D | - | - | - | - | - | - | - | - | - | - |
Enchanted +10 | 150 | - | - | - | - | ^ | E | D | C | - | - | - | - | - | - | - | - | - | - |
Mundane | 37 | - | - | - | - | ^ | E | C | - | - | - | - | - | - | - | - | - | - | - |
Mundane +5 | 75 | - | - | - | - | ^ | E | C | - | - | - | - | - | - | - | - | - | - | - |
DS2 Long Bow Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
|
Faith |
Lightning |
Lightning |
Curse |
|
Magic Bonus |
Counter Strength |
Stability |
||
|
Poise Damage |
|||
Lighting Bonus |
Cast Speed |
|||
Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Anybody know the total AR possible with 40/40 stats in strength and dex?
The bow in Shulva is useful if you have melee build and didn't bother spending upgrade materials on bows. Especially for clearing ranged gank areas like Shrine of Amana.
1
+10
-1