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Lost Sinner's Sword is a weapon in Dark Souls 2.


lost-sinner-s-sword-lg.png

Lost Sinner's Sword+5

Stats
icon-wp_physicalAttack.png 460 (*322) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*322) icon-wp_poiseDamage.png 50
icon-firebonus.png 0(*322) icon-wp_stability.png 45
icon-lightningbonus.png 0(*322) icon-durabilitiy.png 50
icon-darkbonus.png 0(*322) icon_weight.png 12.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
24
C(*D)
18
D
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 322 physical dmg/322 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

 

An ultra greatsword forged from the soul of the Lost Sinner. Its blade saps the life of its wielder.

The true nature of this sword is unknown, even to the Lost Sinner herself. Those who choose this sword will share the burden of the Lost Sinner's misdeeds.


Acquired From:

 

Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • Riposte damage with this weapon seems to be dependent on the position of the enemy to the player, for example initiating a riposte against an enemy lower than the player on an inclined surface will cause significantly more damage.
  • The rolling two-handed attack on this weapon is its only thrust move.
  • Attack Rating scales down with your Sin level (~10 PhysAtk for each sin), regardless of the weapon sinned with.
    • At 30+ sin level the AR of the weapon will be 0.
    • The damage numbers didn't seem to differ between being a sinner or not, though the attack rating did. On both 315 and 299 AR, a two handed normal attack dealt 585 damage. Currently sin level high enough to lower the AR to 0, but weapon still dealt 573 damage
    • The AR of this weapon does not reflect the damage it deals, and it appears to be inconsistent. Possibly deals additional damage towards sinners.
  • Absolving Sin will not revert the negative AR bonus from committing a sin, the only way to revert sin is to be invaded and killed by a Blue Sentinel. However, due to a glitch that erroneously caused sin in the Crown of the Ivory King DLC during Patch 1.08, Cromwell was changed to offer 1 pardon for free. Unlike the regular pardon described above, it completely clears all types of Sinner statuses. It can only be done once per character.
  • After committing a sin this weapon will lose 10 AR but in practice it will only deal 1 less damage.
  • Shares a moveset with the Pursuer's Ultra Greatsword.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))



Required in Build:
((Link to build))
 

Lost Sinner's Sword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 184 - - - - 130
50
D D - - - - - - 70 10 50 50 35
Regular +5 460 - - - - ^ C D - - - - - - 70 10 50 50 35
Fire 112 - 112 - - ^ D D - C - - - - 67.9 7.9 66.6 47.9 32.9
Fire +5 322 - 322 - - ^ D D - B - - - - 67.9 7.9 66.6 47.9 32.9
Magic 112 280 - - - ^ D D C - - - - - 67.9 26.6 47.9 47.9 32.9
Magic +5 322 322 - - - ^ D D B - - - - - 67.9 26.6 47.9 47.9 32.9
Lightning 112 - - 112 - ^ D D - - C - - - 67.9 7.9 47.9 66.6 32.9
Lightning +5 322 - - 322 - ^ D D - - B - - - 67.9 7.9 47.9 66.6 32.9
Dark 112 - - - 112 ^ D D - - - C - - 67.9 7.9 47.9 47.9 51.6
Dark +5 322 - - - 322 ^ D D - - - B - - 67.9 7.9 47.9 47.9 51.6
Poison 112 - - - - ^ D D - - - - 112 - 67.9 7.9 47.9 47.9 32.9
Poison +5 280 - - - - ^ D D - - - - 280 - 67.9 7.9 47.9 47.9 32.9
Bleed 112 - - - - ^ D D - - - - - 112 67.9 7.9 47.9 47.9 32.9
Bleed +5 280 - - - - ^ D D - - - - - 140 67.9 7.9 47.9 47.9 32.9
Raw 211 - - - - ^ E E - - - - - - 70 10 50 50 35
Raw +5 529 - - - - ^ E E - - - - - - 70 10 50 50 35
Enchanted 160 - - - - ^ E E D - - - - - 70 10 50 50 35
Enchanted +5 400 - - - - ^ E E D - - - - - 70 10 50 50 35
Mundane 80 - - - - ^ E E - - - - - - 70 10 50 50 35
Mundane +5 200 - - - - ^ D E - - - - - - 70 10 50 50 35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      18 Aug 2017 17:06  

      I dont get it. Mine is Lightning +5 and has a scale of D-D-B, at 40 STR and 40 DEX I have no scale bonus and the lightning damage says 322-12 (at 50 FTH), I'm not a sinner so I should not get a malus. When it's not infused, the sword has a poor scale bonus (less than 50)

      • Anonymous

        29 Jun 2017 18:48  

        This Confounding Sword...

        It makes not a lick of sense to me, I have an AR of 335 (-225) and I deal somewhere between 700-800 damage (with 54 STR and 50 DEX)

        • insane29 Aug 2016 10:57  

          my lost sinner sword + 4 (not + 5)with 99 STR 58 DEX 99 INT 99 FAITH, 0 sin ,infusion magic,Rob+2 and Flynn ring hv 750 AR (with magic clutch ring give 765 AR)..i will post AR when i hv +5.

          • Anonymous

            Confused29 Aug 2016 10:57  

            This is a confusing weapon to me. I dont understand it's relation with sin.I know its more sin less damage, but everything else does not make sense.

            • Anonymous

              Self damage?29 Aug 2016 10:57  

              It does damage to the wielder? Whats the info on that? How much does it do? Is it a constant dmg or just when u attack someone?

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