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Loyce Greatsword is a weapon in Dark Souls 2.


Loyce Greatsword.png

Loyce Greatsword+5

Stats
icon-wp_physicalAttack.png 230 (*144) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*177) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*177) icon-wp_stability.png 40
icon-lightningbonus.png 0(*177) icon-durabilitiy.png 60
icon-darkbonus.png 0(*177) icon_weight.png 8.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
25
E
28
S
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 144physical dmg/177 elemental dmg and B scaling with chosen element.


Greatsword of the Knights of Loyce.

The Knights of Loyce were commanded to strike down each malformed terror that arose from chaos, and they would not hesitate even it if were their own king. 

Acquired From


Hints and Tips:

  • Upgraded with Twinkling Titanite to +5.
  • At +5 and with 28/40 str/dex it will do exactly as much damage as the Claymore.
  • At +5 and with 40/40 str/dex it will have an attack rating of 377 (230+147).
  • Has the most unique moveset of any greatsword.
  • It's 2 handed normal attack is a sideways slash that is shared with some straight swords, and followed by the upward slash from many greatswords.
  • It shares its 2-handed rolling attack with the Longsword.
  • It shares its 2-handed strong attack with the Longsword followed by the second 1-handed strong attack of the Claymore.
  • Strangely, if infused with fire, magic, lightning, or dark, and have less then 14 in the respective stat/stats, it will have a lower AR if it were not infused at all.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))


Required in Build:
((Link to build))







Loyce Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 176 - - - - 110
35
E C - - - - - - 60 10 40 40 20
Regular +5 230 - - - - ^ E S - - - - - - 60 10 40 40 20
Magic 110 118 - - - ^ E D C - - - - - 57.7 28.3 37.7 37.7 17.9
Magic +5 144 177 - - - ^ E S B - - - - - 57.7 28.3 37.7 37.7 17.7
Fire 110 - 118 - - ^ E D - C - - - - 57.7 28.3 58.3 37.7 17.9
Fire +5 144 - 177 - - ^ E S - B - - - - 57.5 7.7 58.3 37.7 17.9
Lightning 110 - - 118 - ^ E D - - C - - - 57.5 7.7 37.7 58.3 17.9
Lightning +5 144 - - 177 - ^ E S - - B - - - 57.5 7.7 37.7 58.3 17.7
Dark 110 - - - 118 ^ E D - - - D - - 57.7 7.7 37.7 37.7 38.3
Dark +5 144 - - - 177 ^ E S - - - B - - 57.7 7.7 37.7 37.7 38.3
Poison 110 - - - - ^ E D - - - - 123 - 57.7 7.7 37.7 37.7 17.7
Poison +5 144 - - - - ^ E S - - - - 154 - 57.7 7.7 37.7 37.7 17.7
Bleed 110 - - - - ^ E D - - - - - 123 57.7 7.7 37.7 37.7 17.7
Bleed +5 144 - - - - ^ E S - - - - - 154 57.7 7.7 37.7 37.7- 17.7
Raw 202 - - - - ^ E E - - - - - - 60 10 40 40 20
Raw +5 264 - - - - ^ E C - - - - - - 60 10 40 40 20
Enchanted 176 - - - - ^ E E D - - - - - 60 10 40 40 20
Enchanted+5 230 - - - - ^ E B C - - - - - 60 10 40 40 20
Mundane 88 - - - - ^ E D - - - - - - 60 10 40 40 20
Mundane +5 115 - - - - ^ E A - - - - - - 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      08 Jul 2017 20:24  

      Reply to below. Letters are unreliable in this game, especially after infusions. I will give an example. Right now I have 50 faith and a lightning infused claymore with 203 lightning attack and B faith scale and as a result, it is now 203+47 lightning without rings. I also have defender greatsword with 80 lightning attack and C faith scale and as a result, it is 80+82 lightning attack. B scaling gives 47 attack and C scaling gives 82 which is some bullshit. Some people think scaling is based on base attack, therefore, misunderstandings happen. But my example shows that high base attack doesn't bring high scaling. All weapons are +5 by the way. Sorry for my bad english.

      • Anonymous

        09 Jun 2017 07:14  

        I find it interesting that the +5 version retains its S scaling in dexterity with every infusion except Raw and Mundane. Is there any reason why I shouldn't infuse this sword?

        • Anonymous

          01 May 2017 12:48  

          It dropped for me from Loyce Knight when I was farming souls on Ivory King boss fight... Twice! I have two swords, one shield, full armor set (one of each part and 5 chest pieces) and 14 Loyce souls. I give up for now to not get too high for soul memory. I was not playing ng+ just first run.

          • Anonymous

            Proofreader30 Aug 2016 15:28  

            This entire wiki could really use a proofreader. I wouldn't be opposed to provide assistance. :]

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