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Lucerne

Equipment >> Weapons

"A halberd characterized by a sharp breaked spike.
This weapon is swung down upon foes like a pickaxe, utilizing its own weight in a powerful attack. Can break through a shielded guard and deal damage.
Lucerne.png
Weapon Type:
Halberds
Counter
120
Weight:
6.5
Attack Type:
Slash
Auxiliary:
-
Durability:
70
Stability:
40
Enchantable:
Yes
Special Attack:
Yes

Acquired From

Hints and Tips:
  • Strong attack will allow you to pierce through shields.
  • Despite the Attack Type being listed as Slash, this weapon benefits from the
Old Leo Ring
on attacks done whilst holding a shield up.

Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding Lucerne Tutorial
Required in Build:

Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith

18
14
-
-


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
162
-
-
-
-
120 35
C
E
-
-
-
-
-
-
40
30
30
30
35
Regular +10
325
-
-
-
-
^
B
E
-
-
-
-
-
-
40
30
30
30
35
Magic
113
113
-
-
-
^
D
E
C
-
-
-
-
-
38.9
26.6
27.9
27.9
32.9
Magic +10
227
227
-
-
-
^
C
E
B
-
-
-
-
-
38.9
26.6
27.9
27.9
32.9
Fire
113
-
113
-
-
^
D
E
-
C
-
-
-
-
37.9
27.9
46.6
27.9
32.9
Fire +5
227
-
227
-
-
^
C
E
-
B
-
-
-
-
37.9
27.9
46.6
27.9
32.9
Lightning
113
-
-
113
-
^
D
E
-
-
C
-
-
-
37.9
27.9
27.9
46.6
32.9
Lightning +10
227
-
-
227
-
^
C
E
-
-
B
-
-
-
37.9
27.9
27.9
46.6
32.9
Dark
113
-
-
-
113
^
D
E
-
-
-
C
-
-
37.9
27.9
27.9
27.9
51.6
Dark +10
227
-
-
-
227
^
C
E
-
-
-
B
-
-
37.9
27.9
27.9
27.9
51.6
Poison
113
-
-
-
-
^
D
E
-
-
-
-
112
-
37.9
27.9
27.9
27.9
32.9
Poison +10
227
-
-
-
-
^
B
E
-
-
-
-
140
-
37.9
27.9
27.9
27.9
32.9
Bleed
113
-
-
-
-
^
D
E
-
-
-
-
-
112
37.9
27.9
27.9
27.9
32.9
Bleed +10
227
-
-
-
-
^
B
E
-
-
-
-
-
140
37.9
27.9
27.9
27.9
32.9
Raw
186
-
-
-
-
^
E
E
-
-
-
-
-
-
40
30
30
30
35
Raw +10
373
-
-
-
-
^
E
E
-
-
-
-
-
-
40
30
30
30
35
Enchanted
162
-
-
-
-
^
E
E
D
-
-
-
-
-
40
30
30
30
35
Enchanted +10
325
-
-
-
-
^
D
E
C
-
-
-
-
-
40
30
30
30
35
Mundane
81
-
-
-
-
^
D
E
-
-
-
-
-
-
40
30
30
30
35
Mundane +10
162
-
-
-
-
^
C
E
-
-
-
-
-
-
40
30
30
30
35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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