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Mace is a weapon in Dark Souls 2.


Mace.png

Mace+10

Stats
icon-wp_physicalAttack.png 240(*168) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*168) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*168) icon-wp_stability.png 20
icon-lightningbonus.png 0(*168) icon-durabilitiy.png 60
icon-darkbonus.png 0(*168) icon_weight.png 4.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12
A (*B)
5
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 168 physical dmg/168 elemental dmg and B scaling with chosen element. Str scaling changes to B.



A club fitted with a head crafted for battle.

The mace is the archetypal blunt weapon. It has a primitive appearance, but also many advantages, including the ability to break the guard of a shield.

Keep the proper distance from your foe, and this can be a very effective weapon.
 


Acquired From



Hints and Tips:

  • Most enemies in the first half of the game are vulnerable to strike damage, making the mace a very strong early game weapon, particularly for caster builds as even with little strength it still hits hard.
  • It's biggest weakness is its vertical swing arc, making it less useful against groups, however you can dual wield two fully upgraded maces to cover this weakness.
  • Don't try to block a mace user's attacks repeatedly in PvP, try dodging before 1 or 2 blocks. Blocking mace hits is a big drain on your stamina and will get you staggered fast.
  • The change in STR scaling from B to A does not add any attack bonus. At 50/10 STR/DEX the +9 and +10 mace gives an attack bonus of +149, the A scaling here is only significant at 65STR or above.
  • The Strength scaling is although inferior to Club, Mace has Dex scaling which Club doesn't have, at 65STR+DEX Mace will outscale Club completely.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))






Mace Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 120 - - - - 120
30
B E - - - - - - 45 10 30 30 40
Regular +10 240 - - - - ^ A E - - - - - - 45 10 30 30 40
Magic 84 84 - - - ^ B E C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 168 168 - -   ^ B E B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 84 - 84 -   ^ B E - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 168 - 168 -   ^ B E - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 84 - - 84   ^ B E - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 168 - - 168   ^ B E - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 84 - - - 84 ^ B E - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 168 - - - 168 ^ B E - - - B - - 42.9 7.9 27.9 27.9 56.6
Poison 84 - - - - ^ B E - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 168 - - - - ^ B E - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 138 - - - - ^ E E - - - - - - 45 10 30 30 40
Raw +10 276 - - - - ^ D E - - - - - - 45 10 30 30 40
Enchanted 120 - - - - ^ D E D - - - - - 45 10 30 30 40
Enchanted +10 240 - - - - ^ D E C - - - - - 45 10 30 30 40
Mundane 60 - - - - ^ C E - - - - - - 45 10 30 30 40
Mundane+10 120 - - - - ^ C E - - - - - - 45 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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