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Equipment >> Shields


Magic Shield is a Small Shield in Dark Souls 2.


Magic Shield

Magic Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
8
14
-
-
Durability:
60
Attack Type:
Spell Parry /Strike
Weight:
2.0
Auxiliary:
-
Counter
100
Enchantable?
Yes/No
Special Attack:
No


  • "Small shield used by Leydia apostles.

  • Imbued with a special magic that allows spells to be deflected by parrying.

  • The Leydia apostles were inhabitants of the Undead Crypt, but failed to treat death with the proper respect. As punishment, they were denied peaceful deaths."

Acquired From


Hints and Tips:


  • Infusing a Magic Shield with magic at McDuff's workshop grants 100% magic defense without even a single upgrade, which, combined with its low weight, makes it a very useful secondary shield.
  • However, Crystal Soul Spear can still deal damage even under Magic infusion.
  • Has worse parry frames than most small shields.
  • Also capable of spell parrying.


Youtube relevant videos:
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Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
22
40
-
-
-
-
D
C
-
-
-
0
10
0
10
10
10
75
95
70
70
70
25
Regular +10
45
60
-
-
-
-
C
C
-
-
-
0
32.5
0
32.5
32.5
32.5
81.2
96.2
77.5
77.5
77.5
33
Magic
17
47
-
-
-
-
D
C
-
-
-
0
9.1
0
9.1
9.1
9.1
74.1
100
69.1
69.1
69.1
25
Magic +10
35
71
-
-
-
-
C
C
-
-
-
0
31.8
0
31.8
31.8
31.8
80.6
100
76.8
76.8
76.8
33
Fire
18
34
11
-
-
-
D
C
C
-
-
0
8.7
0
8.7
8.7
8.7
73.7
93.7
80
68.7
68.7
25
Fire +10
20
35
12
-
-
-
C
C
C
-
-
0
31.5
0
31.5
31.5
31.5
80.3
95.3
85
76.5
76.5
33
Lightning
18
34
-
11
-
-
D
C
C
-
-
0
8.7
0
8.7
8.7
8.7
73.7
93.7
68.7
80
68.7
25
Lightning +10
38
50
-
17
-
-
C
C
C
-
-
0
31.5
0
31.5
31.5
31.5
80.3
95.3
76.5
85
76.5
33
Dark
18
34
-
-
11
-
D
C
C
-
-
0
8.7
0
8.7
8.7
8.7
73.7
93.7
68.7
68.7
80
25
Dark +10
38
50
-
-
17
-
C
C
C
-
-
0
31.5
0
31.5
31.5
31.5
80.3
95.3
76.5
76.5
85
33
Poison
19
34
-
-
-
-
D
C
C
-
-
2
28.3
0
7.7
7.7
7.7
72.7
92.7
67.7
67.7
67.7
25
Poison +10
39
52
-
-
-
-
C
C
C
-
-
5
46.2
0
30.7
30.7
30.7
79.5
94.5
75.7
75.7
75.7
33
Bleed
19
34
-
-
-
-
D
C
C
-
-
0
7.7
2
28.3
7.7
7.7
72.7
92.7
67.7
67.7
67.7
25
Bleed +10
39
52
-
-
-
-
C
C
C
-
-
0
30.7
5
46.2
30.7
30.7
79.5
94.5
75.7
75.7
75.7
33


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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