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Mail Breaker is a weapon in Dark Souls 2.


Mail Breaker.png

Mail Breaker+10

Stats
icon-wp_physicalAttack.png 150 (*112) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*112) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*112) icon-wp_stability.png 30
icon-lightningbonus.png 0(*112) icon-durabilitiy.png 45
icon-darkbonus.png 0(*112) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
2
C(*D)
6
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Slash / Thrust
Enchantable Yes
Special Shield Piercing Strong Attack
*When infused: 112 physical dmg/112 elemental dmg and B scaling with chosen element.Str scaling changes to D. Dex scaling changes to D.


A slightly stubby thrusting sword. Has a sharp, sturdy blade designed for thrusting. The Mail Breaker has limited reach, but a powerful critical attack. Effective against foes donning thick armor or with naturally hard skin.

Effect: shield piercing (strong attack) 

Acquired From

• Rare drop from Skeletons in Skeleton Lords boss fight.

Hints and Tips

  • Upgraded with regular Titanite to +10.
  • Ignores shields completely.
  • Primarily useful in PvP.
  • Despite its weak damage (if without Mundane), it can be used to break the stance of opponents with low poise (such as casters) who hide behind their shields.
  • Highly recommended to infuse with Mundane, it raises the damage on a par with Mundane Dagger, around 230 damage with all stat as at least 20.
  • With the Mundane infusion and shield piercing ability, it worths investment on PvP usage.
  • Apply poison or bleed to the weapon to add more lethality to the weapon.
  • Despite being a low-end piercing sword it can be thought of as a high-end dagger as it shares the same critical multiplier as many daggers and only weighs 0.5


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
((Link to build))










Mail Breaker Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 80 - - - - 140
10
C C - - - - - - 45 10 30 30 20
Regular +10 150 - - - - ^ C C - - - - - - 45 10 30 30 20
Magic 56 56 - - - ^ D D C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 112 112 - - - ^ D D B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 56 - 56 - - ^ D D - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 112 - 112 - - ^ D D - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 56 - - 56 - ^ D D - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 112 - - 112 - ^ D D - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 56 - - - 56 ^ D D - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 112 - - - 112 ^ D D - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 56 - - - - ^ D D - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 112 - - - - ^ D D - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 56 - - - - ^ D D - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 112 - - - - ^ D D - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 92 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 184 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 80 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +10 160 - - - - ^ E E C - - - - - 45 10 30 30 20
Mundane 40 - - - - ^ E E - - - - - - 45 10 30 30 20
Mundane+10 80 - - - - ^ D E - - - - - - 45 10 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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