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Malformed Claws is a weapon in Dark Souls 2.


Malformed Claws.png

Malformed Claws+10

Stats
icon-wp_physicalAttack.png 130(*91) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*91) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*91) icon-wp_stability.png 5
icon-lightningbonus.png 0(*91) icon-durabilitiy.png 50
icon-darkbonus.png 0(*91) icon_weight.png 1.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
16
B (*C)
14
D (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Fist
Attack Type Strike
Enchantable Yes
Special Shield Piercing
*When infused: 91 physical dmg/91 elemental dmg and B scaling with chosen element. Dex scaling changes to C.


One of the malformed weapons developed in Aldia. Appears to be a crustacean pincer, but its precise origins are unclear.

Use strong attack to inflict damage even upon foes with

raised shields.

The peculiar figure known as Lord Aldia attempted to uncover the secrets of life itself, and viewed the Undead as a key to this mystery
 
Effect: shield piercing (strong attack)

Acquired From

 

Hints and Tips:

  • The easiest way to get them (along with the shadow items) is to wear all clothes that increase item discovery, along with the gold covetous serpent ring (preferably +2)
  • Useful for dual wielding and power stance, recommend to buff with Poison. although not as devastating as Channeler's Trident, this is the best fist weapon for inflicting Poison.
  • R2 strong attack is a piercing stab and then press R2 again for a leaping attack, identical to default Claws, while being inferior on scaling and having no bleed build up, this one is shield piercing.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding and Malformed Claws Move Set Tutorial
Required in Build:
(((link to build)))

 

Malformed Claws Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 65 - - - - 120/10 C D - - - - - - 40 15 25 25 35 5
Regular +10 130 - - - - 120/10 B D - - - - - - 40 15 25 25 35 5
Magic 45 45 - - - 120/10 C E C - - - - - 37.9 31.6 22.9 22.9 32.9 5
Magic +10 91 91 - - - 120/10 C E B - - - - - 37.9 31.6 22.9 22.9 32.9 5
Fire 45 - 45 - - 120/10 C E - C - - - - 37.9 12.9 41.6 22.9 32.9 5
Fire +10 91 - 91 - - 120/10 C E - B - - - - 37.9 12.9 41.6 22.9 32.9 5
Lightning 45 - - 45 - 120/10 C E - - C - - - 37.9 12.9 22.9 41.6 32.9 5
Lightning +10 91 - - 91 - 120/10 C E - - B - - - 37.9 12.9 22.9 41.6 32.9 5
Dark 45 - - - 45 120/10 C E - - - C - - 37.9 12.9 22.9 22.9 51.6 5
Dark +10 91 - - - 91 120/10 C E - - - B - - 37.9 12.9 22.9 22.9 51.6 5
Poison 45 - - - - 120/10 C E - - - - 112 - 37.9 12.9 22.9 22.9 32.9 5
Poison +10 91 - - - - 120/10 C E - - - - 140 - 37.9 12.9 22.9 22.9 32.9 5
Bleed 45 - - - - 120/10 C E - - - - - 112 37.9 12.9 22.9 22.9 32.9 5
Bleed +10 91 - - - - 120/10 C E - - - - - 140 37.9 12.9 22.9 22.9 32.9 5
Raw 74 - - - - 120/10 E E - - - - - - 40 15 25 25 35 5
Raw +10 149 - - - - 120/10 E E - - - - - - 40 15 25 25 35 5
Enchanted 65 - - - - 120/10 E E D - - - - - 40 15 25 25 35 5
Enchanted+10 130 - - - - 120/10 E E C - - - - - 40 15 25 25 35 5
Mundane 32 - - - - 120/10 D E - - - - - - 40 15 25 25 35 5
Mundane +10 65 - - - - 120/10 D E - - - - - - 40 15 25 25 35 5

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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