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Manikin Claws is a weapon in Dark Souls 2.


Manikin Claws.png

Manikin Claws+10

Stats
icon-wp_physicalAttack.png 150(*105) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*105) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*105) icon-wp_stability.png 5
icon-lightningbonus.png 0(*105) icon-durabilitiy.png 50
icon-darkbonus.png 0(*105) icon_weight.png 1.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
9
C
18
C(*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Fist
Attack Type Strike
Enchantable Yes
Special No
*When infused: 105 physical dmg/105 elemental dmg and B scaling with chosen element. Dex scaling changes to D.


Claws used by the manikins of Harvest Valley. 

The peculiar art of puppetry is a vestige of the two lost lands.

The Queen, entranced by poison, used it to beckon unknowing souls to the defiled valley.


Acquired From

  • A rare drop from three particular Manikins (the dextrous headless humanoids) in Harvest Valley. they are found by jumping off a ledge onto a very small platform right before the Covetous Demon's fog door. If the player misses the jump onto the platform, it's extremely likely that they will die.
  • Plunging attack will stop the roll animation when you land your jump, stopping you from rolling over the edge.
  • It is easier to get onto the platform if you run off the edge at an angle as opposed to trying make it by jumping
  • Compared to default claw, this one scales both strength and dexterity with C, while default Claws is dexterity dedicated.




Hints and Tips:

  • Much like any other rare drop, it is recommended that the player max out their item discovery. This includes wearing either the Jester Hat, Travelling Merchant Hat, or Prisoner's Hood, along with the Prisoner's Tatters, the highest available Covetous Gold Serpent Ring, and using a Rusty Coin.
  • Infusing the claws with Bleed or Poison increases the weapons base physical damage but reduces scaling down to D. If the Manikin Claws are upgraded, the scaling for Strength will go up to C but Dexterity scaling remains D.
  • Scholar of the first sin. The claws have bleed effect nowadays


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
How to get the Manikin Claws
Dual Wielding & Manikin Claws Move Set Tutorial
Required in Build:
((Link to build))








Manikin Claws Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 75 - - - - 120/10 C C - - - - - - 30 10 20 20 30 5
Regular +10 150 - - - - 120/10 C C - - - - - - 30 10 20 20 30 5
Magic 52 52 - - - 120/10 D D C - - - - - 27.9 26.6 17.9 17.9 27.9 5
Magic +10 105 105 - - - 120/10 C D B - - - - - 27.9 26.6 17.9 17.9 27.9 5
Fire 52 - 52 - - 120/10 D D - C - - - - 27.9 7.9 36.6 17.9 27.9 5
Fire+10 105 - 105 - - 120/10 C D - B - - - - 27.9 7.9 36.6 17.9 27.9 5
Lightning 52 - - 52 - 120/10 D D - - C - - - 27.9 7.9 17.9 36.6 27.9 5
Lightning +10 105 - - 105 - 120/10 C D - - B - - - 27.9 7.9 17.9 36.6 27.9 5
Dark 52 - - - 52 120/10 D D - - - C - - 27.9 7.9 17.9 17.9 46.6 5
Dark+10 105 - - - 105 120/10 C D - - - B - - 27.9 7.9 17.9 17.9 46.6 5
Poison 83 - - - - 120/10 D D - - - - 44 - 29.1 9.1 19.1 19.1 29.1 5
Poison +10 167 - - - - 120/10 C D - - - - 55 - 29.1 9.1 19.1 19.1 29.1 5
Bleed 83 - - - - 120/10 D D - - - - - 44 29.1 9.1 19.1 19.1 29.1 5
Bleed +10 167 - - - - 120/10 C D - - - - - 55 29.1 9.1 19.1 19.1 29.1 5
Raw 86 - - - - 120/10 E E - - - - - - 30 10 20 20 30 5
Raw +10 172 - - - - 120/10 E E - - - - - - 30 10 20 20 30 5
Enchanted 75 - - - - 120/10 E E D - - - - - 30 10 20 20 30 5
Enchanted+10 150 - - - - 120/10 E E C - - - - - 30 10 20 20 30 5
Mundane 37 - - - - 120/10 D E - - - - - - 30 10 20 20 30 5
Mundane+10 75 - - - - 120/10 D E - - - - - - 30 10 20 20 30 5

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • wrong29 Aug 2016 10:56  

      The manikin claws inherently have bleed on them prior to any infusion. Infusing with bleed increases the bleed output with only a slight decrease in the physical damage output.

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