Help
Help

Equipment >> Shields

Manikin Shield is a shield used by the manikins of Harvest Valley in Dark Souls 2.

Manikin Shield

Manikin Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
9
12
-
-
Durability:
40
Attack Type:
Parry
Weight:
1.5
Auxiliary:
-
Counter
100
Enchantable?
Yes
Special Attack:
No


"A shield used by the manikins of Harvest Valley.
The peculiar art of puppetry is a vestige of the two lost lands.
The Queen, entranced by the poison, used it to beckon unknowing souls to the defiled valley."


Acquired From




Hints and Tips:

  • Features the long parry animation (same as the Target Shield)
  • Upgraded with regular titanite.



Youtube relevant videos:
((Please link or make the embed small))


Required in Build:
((Link to build))

Bluckler Upgrade Information


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
35
-
-
-
-
C
C
-
-
-
-
0
65
0
65
65
65
85
35
35
35
35
40
Regular +10
70
-
-
-
-
C
C
-
-
-
-
0
73.7
0
73.7
73.7
73.7
88.7
51.2
51.2
51.2
51.2
48
Magic
34
14
-
-
-
D
D
C
-
-
-
0
63.7
0
63.7
63.7
63.7
83.7
45
33.7
33.7
33.7
40
Magic +10
68
29
-
-
-
C
D
B
-
-
-
0
72.8
0
72.8
72.8
72.8
87.8
58.7
50.3
50.3
50.3
48
Fire
34
-
14
-
-
D
D
-
C
-
-
0
63.7
0
63.7
63.7
63.7
83.7
33.7
45
33.7
33.7
40
Fire +10
68
-
29
-
-
C
D
-
B
-
-
0
72.8
0
72.8
72.8
72.8
87.8
50.3
58.7
50.3
50.3
48
Lightning
34
-
-
14
-
D
D
-
-
C
-
0
63.7
0
63.7
63.7
63.7
83.7
33.7
33.7
45
33.7
40
Lightning +10
68
-
-
29
-
C
D
-
-
B
-
0
72.8
0
72.8
72.8
72.8
87.8
50.3
50.3
58.7
50.3
48
Dark
34
-
-
-
14
D
D
-
-
-
C
0
63.7
0
63.7
63.7
63.7
83.7
33.7
33.7
33.7
45
40
Dark +10
68
-
-
-
29
C
D
-
-
-
B
0
72.8
0
72.8
72.8
72.8
87.8
50.3
50.3
50.3
58.7
48
Poison
34
-
-
-
-
D
D
-
-
-
-
2
75
0
63.7
63.7
63.7
83.7
33.7
33.7
33.7
33.7
40
Poison +10
68
-
-
-
-
C
D
-
-
-
-
5
81.2
0
72.8
72.8
72.8
87.8
50.3
50.3
50.3
50.3
48
Bleed
34
-
-
-
-
D
D
-
-
-
-
0
63.7
2
75
63.7
63.7
83.7
33.7
33.7
33.7
33.7
40
Bleed +10
68
-
-
-
-
C
D
-
-
-
-
0
72.8
5
81.2
72.8
72.8
87.8
50.3
50.3
50.3
50.3
48


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      25 Jun 2017 09:55  

      In the parry frama database it is called a slow parry shield. Has it less parry frames although it has the same movement as the Buckler and the Target Shield?

    Load more

    Chat