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Manslayer is a weapon in Dark Souls 2.


Manslayer.png

Manslayer+5

Stats
icon-wp_physicalAttack.png 230 (*172) icon-wp_counterStrength.png 150
icon-magicbonus.png 0 (*100) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*100) icon-wp_stability.png 30
icon-lightningbonus.png 0(*100) icon-durabilitiy.png 40
icon-darkbonus.png 0(*100) icon_weight.png 6
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11
E
18
A
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Katana
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 172 physical dmg/100 elemental dmg and B scaling with chosen element. Dex scaling changes to C.



A katana with a terribly worn blade. Appears useless, but is in fact coated with deadly poison.
 
This sword has claimed countless victims, and the bloodstains upon it's blade have turned to poison. 




Acquired From

  • After defeating the Demon of Song in the Shrine of Amana, and before opening the doors to the lift, to the right should be a rocky path leading to the Rise of the Dead bonfire. Go up the stairs and enter the door. Make sure you are hollow and have interacted with the Milfanito that dissipates when you interact with her. From there, continue along the path and through the shrine room and down the next set of stairs. Now go outside and take a left and walk along the ledge. The katana will be inside a metal chest to your left near the wall.





Hints and Tips:

  • Upgrade with: Twinkling Titanite to +5
  • Infuse with Poison to increase the poison buildup.
  • Uses Uchigatana moveset.
  • Since the chest is made of metal, it does not reset via Bonfire Ascetic, you can only get a duplicate by either entering NG+ or trading with other players.


Video Guide:












Manslayer Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 153 - - - - 150
20
E B - - - - 67 - 45 10 30 30 20
Regular +5 230 - - - - ^ E A - - - - 100 - 45 10 30 30 20
Magic 114 67 - - - ^ E C C - - - 50 - 42.9 26.6 27.9 27.9 17.9
Magic +5 172 100 - - - ^ E B C - - - 75 - 42.9 26.6 27.9 27.9 17.9
Fire 144 - 67 - - ^ E C - C - - 50 - 42.9 7.9 46.6 27.9 17.9
Fire +5 172 - 100 - - ^ E B - C - - 75 - 42.9 7.9 46.6 27.9 17.9
Lightning 114 - - 67 - ^ E C - - C - 50 - 42.9 7.9 27.9 46.6 17.9
Lightning +5 172 - - 100 - ^ E B - - C - 75 - 42.9 7.9 27.9 46.6 17.9
Dark 114 - - - 67 ^ E C - - - C 50 - 42.9 7.9 27.9 27.9 36.6
Dark +5 172 - - - 100 ^ E B - - - C 75 - 42.9 7.9 27.9 27.9 36.6
Poison 146 - - - - ^ E C - - - - 96 - 44.1 9.1 29.1 29.1 19.1
Poison +5 220 - - - - ^ E B - - - - 143 - 44.1 9.1 29.1 29.1 19.1
Bleed 137 - - - - ^ E C - - - - 60 90 42.9 7.9 27.9 27.9 17.9
Bleed +5 207 - - - - ^ E B - - - - 90 120 42.9 7.9 27.9 27.9 17.9
Raw 175 - - - - ^ E E - - - - 77 - 45 10 30 30 20
Raw +5 264 - - - - ^ E E - - - - 115 - 45 10 30 30 20
Enchanted 153 - - - - ^ E E D - - - 67 - 45 10 30 30 20
Enchanted +5 230 - - - - ^ E D C - - - 100 - 45 10 30 30 20
Mundane 76 - - - - ^ E D - - - - 33 - 45 10 30 30 20
Mundane+5 115 - - - - ^ E C - - - - 50 - 45 10 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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