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Equipment >> Shields

Mastodon Greatshield is a GreatShield in Dark Souls 2.

Mastodon Greatshield

Mastodon Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
30
-
-
-
Durability:
65
Attack Type:
Strike /Parry
Weight:
14
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "Shield of the Primal Knights that defend Drangleic castle."

  • "Very heavy, and has the power of lightning."

  • "The brutish and mighty Primal Knights wield this shield as if it were made of paper, but to the ordinary warrior it is a chore to even hold up, owing to its great weight."

  • "Whatever was created by Lord Aldia was lost with his disappearance, but the King attempted to revive these things, even if only fragments remained."



Acquired From



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Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
125
-
-
54
-
E
-
-
-
C
-
0
50
0
50
50
50
90
65
65
90
65
65
Regular +10
250
-
-
80
-
E
-
-
-
C
-
0
62.5
0
62.5
62.5
62.5
92.5
73.7
73.7
92.5
73.7
73
Magic
105
38
-
45
-
E
-
C
-
C
-
0
47.5
0
47.5
47.5
47.5
87.5
85
62.5
87.5
62.5
65
Magic +10
210
57
-
67
-
E
-
C
-
C
-
0
60.6
0
60.6
60.6
60.6
90.6
88.7
71.8
90.6
71.8
73
Fire
105
-
38
45
-
E
-
-
C
C
-
0
47.5
0
47.5
47.5
47.5
87.5
62.5
85
87.5
62.5
65
Fire +10
210
-
57
67
-
E
-
-
C
C
-
0
60.6
0
60.6
60.6
60.6
90.6
71.8
88.7
90.6
71.8
73
Lightning
105
-
-
84
-
E
-
-
-
C
-
0
48.7
0
48.7
48.7
48.7
88.7
63.7
63.7
100
63.7
65
Lightning +10
210
-
-
214
-
E
-
-
-
B
-
0
61.5
0
61.5
61.5
61.5
81.5
72.8
72.8
100
72.8
73
Dark
105
-
-
45
38
E
-
-
-
C
C
0
47.5
0
47.5
47.5
47.5
87.5
62.5
62.5
87.5
85
65
Dark +10
210
-
-
67
57
E
-
-
-
B
B
0
60.6
0
60.6
60.6
60.6
90.6
71.8
71.8
90.6
88.7
73
Poison
105
-
-
45
-
E
-
-
-
C
-
17
70
0
47.5
47.5
47.5
87.5
62.5
62.5
87.5
62.5
65
Poison +10
210
-
-
67
-
E
-
-
-
B
-
35
77.5
0
60.6
60.6
60.6
90.6
71.8
71.8
90.6
71.8
73
Bleed
105
-
-
45
-
E
-
-
-
C
-
0
47.5
17
70
47.5
47.5
87.5
62.5
62.5
87.5
62.5
65
Bleed +10
210
-
-
67
-
E
-
-
-
B
-
0
60.6
35
77.5
60.6
60.6
90.6
71.8
71.8
90.6
71.8
73

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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