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Moonlight Greatsword is a weapon in Dark Souls 2.

 


Moonlight Greatsword.png

Moonlight Greatsword+5

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 120
icon-magicbonus.png 380(*304)(*227) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*151) icon-wp_stability.png 40
icon-lightningbonus.png 0(*151) icon-durabilitiy.png 75
icon-darkbonus.png 0(*151) icon_weight.png 8.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
18 18 18
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
A(*S) *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust etc
Enchantable No
Special Yes
*When infused: 227 magic dmg/151 elemental dmg and B scaling with chosen element.

The blade of this greatsword shines like the brilliant rays of the moon. In the oldest legends, rarely spoken of today, it is said that the sword was born of a great white being

The strong attack unleashes its strength, launching a wave of moonlight.

Effect: special attack (strong attack)

Acquired From

 

Hints and Tips:

  • Upgraded with Petrified Dragon Bone
  • Not buffable, as of 1.03 patch
  • One-handed R2 is a horizontal laserpowered butterfly beam with a vertical follow-up ground smash (devastating in PvP) uses 10 durability
  • Two-handed R2's are a vertical laserpowered butterfly beam (with even flashier particle effects) and a horizontal follow-up
  • has an ultra greatsword pattern for R1 (two handed) even though it is a very light greatsword. These attacks' stamina consumption is also very high, comparable to those of ultra greatswords.
  • The R2 projectile attack's damage is based off of the magic damage the sword does, when imbued to Enchanted does 0 damage, due to the sword now only deals physical damage
  • Power stance heavy attack does not shoot projectiles. you may wield Bluemoon Greatsword on left hand instead for a variable offhand weapon moveset.
  • Infusing this sword with Faintstone will lower the base damage, however, upon +5 it'll receive S scaling instead of A, recommended for Int 50+ builds, works best with Int 99.
  • Shields with 100% magic damage reduction can counter this sword completely since it deals pure magic damage (except the case if it's Enchanted but projectile deals no damage)
  • Bracing Knuckle Ring +2 can raise the durability upon firing projectiles.
  • Infusing this weapon on the enchanted path gives it remarkable physical damage reduction while blocking, on par with even medium and some great shields though it will convert all magical damage to physical.
  • Trivia: The Moonlight Greatsword is a recurring item in FROM Software's games appearing in Ninja Blade, King's Field, Armored Core, Enchanted Arms, Otogi, Demon's Souls, Dark Souls and Bloodborne.
  • This particular instance physically resembles the Demons Souls version of the sword, although there are references to Seath from the original Dark Souls as the originator of this particular sword.
  • When imbued to Enchanted, this weapon gains 93 physical reduction when blocking, making this weapon a great candidate for people who do not use shields.
  • It is called by most players with an acronym: MLGS (MoonLight GreatSword)

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))

Moonlight Greatsword Upgrades +5

  Attack Values Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 152 - - - 120
35
- - A - - - - - 60.0 10.0 40.0 40.0 20.0
Regular+5 - 380 - - - ^ - - A - - - - - 60.0 10.0 40.0 40.0 20.0
Magic - 121 - - - ^ - - S - - - - - 60.0 10.0 40.0 40.0 20.0
Magic +5 - 304 - - - ^ - - S - - - - - 60.0 10.0 40.0 40.0 20.0
Fire - 91 60 - - ^ - - S B - - - - 58.3 8.3 53.3 38.3 18.3
Fire +5 - 227 151 - - ^ - - S B - - - - 58.3 8.3 53.3 38.3 18.3
Lightning - 76 - 76 - ^ - - S - B - - - 57.9 7.9 37.9 56.6 17.9
Lightning +5 - 190 - 190 - ^ - - S - B - - - 57.9 7.9 37.9 56.6 17.9
Dark - 76 - - 76 ^ - - S - - B - - 57.9 7.9 37.9 37.9 36.6
Dark +5 - 190 - - 190 ^ - - S - - B - - 57.9 7.9 37.9 37.9 36.6
Poison - 76 - - - ^ - - S - - - 80 - 57.9 7.9 37.9 37.9 17.9
Poison +5 - 190 - - - ^ - - S - - - 100 - 57.9 7.9 37.9 37.9 17.9
Bleed - 76 - - - ^ - - S - - - - 80 57.9 7.9 37.9 37.9 17.9
Bleed +5 - 190 - - - ^ - - S - - - - 100 57.9 7.9 37.9 37.9 17.9
Raw - 174 - - - ^ - - C - - - - - 60.0 10.0 40.0 40.0 20.0
Raw +5 - 437 - - - ^ - - C - - - - - 60.0 10.0 40.0 40.0 20.0
Enchanted 152 - - - - ^ - - A - - - - - 93.3 5.8 35.8 35.8 15.8
Enchanted+5 380 - - - - ^ - - A - - - - - 93.3 5.8 35.8 35.8 15.8
Mundane - 76 - - - ^ - - C - - - - - 60.0 10.0 40.0 40.0 20.0
Mundane +5 - 190 - - - ^ - - C - - - - - 60.0 10.0 40.0 40.0 20.0

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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