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Old Knight

HP NG: 700
NG+: 1,550
NG+7: 2,800
Weakness Strike Attacks
Fire
Dark
Resistance Bleed
Poison
Thrust Attacks
Respawns Yes

Old Knight is an enemy in Dark Souls 2. They are first encountered immediately after entering Heide's Tower of Flame through the Majula waterway. 

 

Old Knight Information

 

"Old Knights are giant sentinels from an ancient time, when the Heide Kingdom reigned. They are reminiscent of the brass giants from Dark Souls I
Old Knights have fairly high HP, damage output, and staggering attacks, but slow movement and attack speed
Old Knights may use ultra greatswords, swords and shields, or great hammers. They all have telegraphed and relatively slow swing speeds
Old Knights cannot be staggered, backstabbed, or parried. But they are fairly easy to circle strafe, and their attacks are easy to roll through
Old Knights are weak against magic and strike (i.e. mace) type attacks
"

 

Location

 

Drops

 

Strategy Tips

  • Circle around them as they attack; try to get behind them if you can. Wait until the knight has done his three strikes before attacking. Try to avoid fighting them near the edges, as their attacks have very strong knockback
  • Weapons with strike attacks recommended. The Mace (buy in Majula from the blacksmith for 1200 souls) works very well (no elemental infusion recommended). Usually they die after 3-4 hits from a mace, so evade all attacks and spam R1 and they should be dead. (Confirmed)
  • A shield with 100 physical damage reduction is very helpful in these fights, in combination with the circling technique mentioned above. Keep your shield up as you circle/strafe during their attacks, then drop it to recover stamina as you rush in to attack. Make sure you have enough stamina to roll away after you attack. Rinse, repeat.
  • Circle them to the right (Shield) while it prepares its first strike. Keep being on his shield side until the second strike is done then change to his sword side. You can attack if you are on his sword side. Be carfull of going to sword side to early since he can change direction and hit you.

*For those who lack the skill to successfully dodge their attacks, try leading them behind you until they stop. Immediately run up to them, dodge their first set of attacks, then hit them once. Assuming you did it correctly, they will not attack afterwards, and begin backing up again. Repeat until they are dead. 
*Another method is to lead them to a staircase and keep them there. Stand lower than them whenever possible, as it makes dodging attacks much easier. Standing higher does the same, but requires you to run slightly farther, and makes it much less likely that your own attacks will hit. 

 

Move Set

  • 3 Swing Combo: Standard attack.
    • Physical Damage
    • Can be blocked
  • 4 Swing Combo: If the third swing you see is a downward slash into the ground, there may be a fourth thrust attack following it.
    • Physical Damage
    • Can be blocked

 

Notes

  • --

 

Greatsword Variant

 

HP Weak Resists Respawns?
NG: 520
NG+: 1,175
NG+7: 2,150
Strike Attacks
Fire
Dark
Bleed
Poison
Thrust Attacks
Yes

Location

 

Move Set

3 Swing Combo: Standard attack.

  • Physical Damage
  • Can be blocked

 

Drops

 

Mace Variant

 

HP Weak Resists Respawns?
NG: 850
NG+: 1,800
NG+7: 3,450
Strike Attacks
Fire
Dark
Bleed
Poison
Thrust Attacks
Yes

Location

 

Move Set

3 Swing Combo: Standard attack.

  • Physical Damage
  • Can be blocked

 

Drops




    • Anonymous

      23 Aug 2017 00:58  

      I'm wearing most of the Heide Knight set, and when I agro the old knight outside the dragonrider, he approaches me but does not attack. Even though I'm drilling arrow after arrow into him, it's like he recognizes me as a Heide Knight and backs away. Quite humorous, really.

      • Anonymous

        10 Aug 2017 23:09  

        Notes: It is difficult to get out of the way of their attacks of you are close to them, they can somehow hit you mid roll and you can't back away from them in time.

        • Anonymous

          09 Jun 2017 13:51  

          Notes: they appear non-resistant to fire, cannot be critical-attacked in any way, equipment can be broken while worn on them via acid, a nd they will stagger the player regardless of poise count.

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