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Equipment >> Shields

Old Knight's Shield is a Standard Shield in Dark Souls 2.

Old Knight's Shield

Old Knight's Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
24
-
-
-
Durability:
20
Attack Type:
Strike /Parry
Weight:
8.0
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No


  • "An undated ancient shield."

  • "Wielded by a warrior from a time so ancient that there exists no record of his endeavors."

  • "Has extremeley low durability."

  • "Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power..."


Acquired From



Hints and Tips:

*Has the highest stability rating of all the medium shields and excellent all round defense stats. Well worth using if the strength requirements are met. Be wary of the low durability. (Durability is OK for NG.)


Youtube relevant videos:
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Required in Build:
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Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Old Knight's Shield
75
-
-
-
-
E
-
-
-
-
-
0
0
0
0
100
70
70
70
40
60
Old Knight's Shield +10
150
-
-
-
-
E
-
-
-
-
-
0
70
0
70
70
70
100
77.5
77.5
77.5
55
68
Magic
47
57
-
-
-
E
-
C
-
-
-
0
57.7
0
57.7
57.7
57.7
97.7
88.3
67.7
67.7
37.7
60
Magic +10
94
115
-
-
-
E
-
B
-
-
-
0
68.2
0
68.0
68.0
68.0
98.2
91.2
75.7
75.7
53.2
68
Fire
47
-
57
-
-
E
-
-
C
-
-
0
57.7
0
57.7
57.7
57.7
97.7
67.7
88.3
67.7
37.7
60
Fire +10
94
-
115
-
-
E
-
-
B
-
-
0
68.2
0
68.2
68.2
68.2
98.2
75.7
91.2
75.7
53.2
68
Lightning
47
-
-
57
-
E
-
-
-
C
-
0
57.7
0
57.7
57.7
57.7
97.7
67.7
67.7
88.3
37.7
60
Lightning +10
94
-
-
115
-
E
-
-
-
B
-
0
68.2
0
68.2
68.2
68.2
98.2
75.7
75.7
91.2
53.2
68
Dark
47
-
-
-
57
E
-
-
-
-
C
0
57.7
0
57.7
57.7
57.7
97.7
67.7
67.7
67.7
88.3
60
Dark +10
94
-
-
-
115
E
-
-
-
-
B
0
68.2
0
68.2
68.2
68.2
98.2
75.7
75.7
75.7
91.2
68
Poison
47
-
-
-
-
E
-
-
-
-
-
11
78.3
0
57.7
57.7
57.7
97.7
67.7
67.7
67.7
37.7
60
Poison +10
94
-
-
-
-
E
-
-
-
-
-
23
83.7
0
68.2
68.2
68.2
98.2
75.7
75.7
75.7
53.2
68
Bleed
47
-
-
-
-
E
-
-
-
-
-
0
57.7
11
78.3
57.7
57.7
97.7
67.7
67.7
67.7
37.7
60
Bleed +10
94
-
-
-
-
E
-
-
-
-
-
0
68.2
23
83.7
68.2
68.2
98.2
75.7
75.7
75.7
53.2
68

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      18 Oct 2017 07:59  

      Does it actually explodes when durability goes very low? like the ring that blows when you receive attacks??? Im curious if anyone has ever seen it do something like that, I've tried but it seems to be a normal shield

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