Help
Help

Equipment >> Shields

Old Knight Greatshield is a GreatShield in Dark Souls 2.

Old Knight Greatshield

Old Knight Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
28
-
-
-
Durability:
40
Attack Type:
Strike /Parry
Weight:
13
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No



  • "An undated ancient greatshield."

  • "Wielded by a warrior from a time so ancient that there exists no record of his endeavors. has extremely low durability."

  • "Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power..."



Acquired From



Hints and Tips:

-Tower shield+10 requires 2 more points of investment into strength and is, in most cases a better shield. (decide for yourself if 5 stability and slightly better element defense is worth the huge status effect/dark defense this has)
-This shield, if infused with Bleed or Poison, will give you 100% resistance to them. Use the Poison resistance at The Gutter, Harverst Valley and Earthen Peak, and the Bleed one at Iron Keep and Huntsman Copse.


Youtube relevant videos:
How to find the Old Knight Greatshield


Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
150
-
-
-
-
-
-
-
-
-
-
0
85
0
85
85
85
100
20
20
20
20
65
Regular +10
300
-
-
-
-
-
-
-
-
-
-
0
88.7
0
88.7
88.7
88.7
100
40
40
40
40
73
Magic
94
115
-
-
-
-
-
-
-
-
-
0
82.7
0
82.7
82.7
82.7
97.7
38.3
17.7
17.7
17.7
65
Magic +10
189
231
-
-
-
-
-
-
-
-
-
0
87
0
87
87
87
98.2
53.7
38.2
38.2
38.2
73
Fire
94
-
115
-
-
-
-
-
-
-
-
0
82.7
0
82.7
82.7
82.7
97.7
17.7
38.3
17.7
17.7
65
Fire +10
189
-
231
-
-
-
-
-
-
-
-
0
87
0
87
87
87
98.2
38.2
53.7
38.2
38.2
73
Lightning
94
-
-
115
-
-
-
-
-
-
-
0
82.7
0
82.7
82.7
82.7
97.7
17.7
17.7
38.3
17.7
65
Lightning +10
189
-
-
231
-
-
-
-
-
-
-
0
87
0
87
87
87
98.2
38.2
38.2
53.7
38.2
73
Dark
94
-
-
-
115
-
-
-
-
-
-
0
82.7
0
82.7
82.7
82.7
97.7
17.7
17.7
17.7
38.3
65
Dark +10
189
-
-
-
231
-
-
-
-
-
-
0
87
0
87
87
87
98.2
38.2
38.2
38.2
53.7
73
Poison
94
-
-
-
-
-
-
-
-
-
-
23
100
0
82.7
82.7
82.7
97.7
17.7
17.7
17.7
17.7
65
Poison +10
189
-
-
-
-
-
-
-
-
-
-
46
100
0
87
87
87
98.2
38.2
38.2
38.2
38.2
73
Bleed
94
-
-
-
-
-
-
-
-
-
-
0
82.7
23
100
82.7
82.7
97.7
17.7
17.7
17.7
17.7
65
Bleed +10
189
-
-
-
-
-
-
-
-
-
-
0
87
46
100
87
87
98.2
38.2
38.2
38.2
38.2
73

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



Load more

Chat