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Old Knight Greatsword is a weapon in Dark Souls 2.

 


Old_Knight_Greatsword.png

Old Knight Greatsword+10

Stats
icon-wp_physicalAttack.png 280(*196) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*196) icon-wp_poiseDamage.png 50
icon-firebonus.png 0(*196) icon-wp_stability.png 40
icon-lightningbonus.png 0(*196) icon-durabilitiy.png 30
icon-darkbonus.png 0(*196) icon_weight.png 13.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
17
A(*B)
12
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 196 physical dmg/196 elemental dmg and B scaling with chosen element.

An old undated greatsword.

Wielded by a warrior from a time so ancient that there exists no record of his endeavors.

Has extremely low durability.
Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power...

 

Acquired From

 

 

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Easier to obtain from bonfire intensity 2+
  • This greatsword does higher poise damage than any other greatsword in the game by far (50, most GS are 35). With the stone ring this weapon will stagger opponents easily.
  • The downside to this weapon is its high weight for its damage compared to other weapons fof its type, and its low durability. However, its UGS-par poise damage more than makes up for it.  With this weapon, you can out perform Ultra Greatsword wielders in PvP, as you can swing faster and stagger them on every hit, even with their heavy armor.  As for the durability, just keep some repair powders on hand if you plan on using it for PvE. 



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))












Old Knight Greatsword Upgrades

  Attack Values Bonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 140 - - - - 100
50
B E - - - - - - 60 10 40 40 20
Regular +10 280 - - - - ^ A E - - - - - - 60 10 40 40 20
Magic 98 98 - - - ^ B E C - - - - - 57.9 26.6 37.9 37.9 17.9
Magic +10 196 196 - - - ^ B E B - - - - - 57.9 26.6 37.9 37.9 17.9
Fire 98 - 98 - - ^ B E - C - - - - 57.9 7.9 56.6 37.9 17.9
Fire +10 196 - 196 - - ^ B E - B - - - - 57.9 7.9 56.6 37.9 17.9
Lightning 98 - - 98 - ^ E E - - C - - - 57.9 7.9 37.9 56.6 17.9
Lightning +10 196 - - 196 - ^ B E - - B - - - 57.9 7.9 37.9 56.6 17.9
Dark 98 - - - 98 ^ B E - - - C - - 57.9 7.9 37.9 37.9 36.6
Dark +10 196 - - - 196 ^ B E - - - B - - 57.9 7.9 37.9 37.9 36.6
Poison 98 - - - - ^ B E - - - - 112 - 57.9 7.9 37.9 37.9 17.9
Poison +10 196 - - - - ^ B E - - - - 140 - 57.9 7.9 37.9 37.9 17.9
Bleed 98 - - - - ^ B E - - - - - 112 57.9 7.9 37.9 37.9 17.9
Bleed +10 196 - - - - ^ B E - - - - - 140 57.9 7.9 37.9 37.9 17.9
Raw 161 - - - - ^ E E - - - - - - 60 10 40 40 20
Raw +10 322 - - - - ^ D E - - - - - - 60 10 40 40 20
Enchanted 140 - - - - ^ D E D - - - - - 60 10 40 40 20
Enchanted+10 280 - - - - ^ D E C - - - - - 60 10 40 40 20
Mundane 70 - - - - ^ C E - - - - - - 60 10 40 40 20
Mundane +10 140 - - - - ^ C E - - - - - - 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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