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Old Mirrah Greatsword is a weapon in Dark Souls 2.

 


Old Mirrah Greatsword.png

Old Mirrah Greatsword+10

Stats
icon-wp_physicalAttack.png 220 (*154) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*154) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*154) icon-wp_stability.png 40
icon-lightningbonus.png 0(*154) icon-durabilitiy.png 20
icon-darkbonus.png 0(*154) icon_weight.png 7.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
16
C (*D)
20
S (*A)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 154 physical dmg/154 elemental dmg and C scaling with chosen element. Dex scaling changes to A.

Greatsword issued to the proud knights of Mirrah's official order.

This greatsword demands advanced skill in a rare and unique sword technique.

A tiny message is inscribed in the blade, a promise to someone special.

Acquired From

 

Hints and Tips:

  • Despite being a very rare drop, The Mirrah Greatsword is still a better choice, since it has higher damage and it being available early game.
  • The Old Mirrah Greatsword is practically the same as the Mirrah Greatsword, but mostly acquirable for bragging rights.
  • Upgraded with regular Titanite to +10.
  • Has 20 durability compared to the Mirrah Greatsword's 60.
  • After Patch 1.15 it has 110 base damage and S scaling in Dex. Also Dex requirement changes to 33. At 99 dex and 20 str Old Mirrah Greatsword+10 deals 382dmg (220 base + 162 bonus damage), which is less than Mirrah Greatsword 396 (250 + 146) with the same stats. At 99 str and dex it is still deals less damage than Mirrah Greatsword (430 vs 450).


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))









Old Mirrah Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 - - - - 120
35
C S - - - - - - 60 10 40 40 20
Regular +10 220 - - - - ^ C S - - - - - - 60 10 40 40 20
Magic 77 77 - - - ^ D A C - - - - - 57.9 26.6 37.9 37.9 17.9
Magic +10 154 154 - - - ^ D A C - - - - - 57.9 26.6 37.9 37.9 17.9
Fire 77 - 77 - - ^ D A - C - - - - 57.9 7.9 56.6 37.9 17.9
Fire +10 154 - 154 - - ^ D A - C - - - - 57.9 7.9 56.6 37.9 17.9
Lightning 77 - - 77 - ^ D A - - C - - - 57.9 7.9 37.9 56.6 17.9
Lightning +10 154 - - 154 - ^ D A - - C - - - 57.9 7.9 37.9 56.6 17.9
Dark 77 - - - 77 ^ D A - - - C - - 57.9 7.9 37.9 37.9 36.6
Dark +10 154 - - - 154 ^ D A - - - C - - 57.9 7.9 37.9 37.9 36.6
Poison 77 - - - - ^ D A - - - - 112 - 57.9 7.9 37.9 37.9 17.9
Poison +10 154 - - - - ^ D A - - - - 140 - 57.9 7.9 37.9 37.9 17.9
Bleed 77 - - - - ^ D A - - - - - 112 57.9 7.9 37.9 37.9 17.9
Bleed +10 154 - - - - ^ D A - - - - - 140 57.9 7.9 37.9 37.9 17.9
Raw 126 - - - - ^ E D - - - - - - 60 10 40 40 20
Raw +10 253 - - - - ^ E D - - - - - - 60 10 40 40 20
Enchanted 110 - - - - ^ E D D - - - - - 60 10 40 40 20
Enchanted+10 220 - - - - ^ E D D - - - - - 60 10 40 40 20
Mundane 55 - - - - ^ D C - - - - - - 60 10 40 40 20
Mundane+10 110 - - - - ^ D C - - - - - - 60 10 40 40 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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