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Equipment >> Shields

Pate's Shield is a GreatShield in Dark Souls 2.

Pate's Shield

Pate's Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
25
-
-
-
Durability:
70
Attack Type:
Strike /Parry
Weight:
10.5
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "Pate's favorite greatshield. Appers rather humdrum, but in fact was forged by layering thin sheets of iron, a process that creates a shield with excellent defense for its weight."

  • "It is not always advisable to stand out. Especially if you have something to hide."


Acquired From

  • Kill Pate and it will become available via Merchant Hag Melentia when she moves to Majula for 5800 souls (It does not seem to matter if she has moved or not, she will sell it in the Cardinal Tower as well.).
  • If you summon Pate to assist with The Last Giant boss fight (below Cardinial tower) and keep him alive throughout the fight, then when you meet him in Earthen Peak he will give it to you, along with his full armour set and spear

Hints and Tips


Upgrades with: Twinkling Titanite

Notes
  • Pate has an unique way of using his Shield, it looks like he has it straped to his forearm while the player uses the shields handle to carry it.
  • Also used by the Grey Phantom NPC's that burst out of mirrors in Aldia and are summoned by the Looking Glass Knight.

Youtube relevant videos:
((Please link or make the embed small))

Required in Build:
((Link to build))

In-game appearance:
external image 8UA8WlW.png


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
135
-
-
-
-
D
D
-
-
-
-
0
75
0
75
70
70
95
45
45
45
55
65
Regular +10
270
-
-
-
-
C
D
-
-
-
-
0
81.2
0
81.2
75
75
96.2
58.7
58.7
58.7
66.2
73
Magic
85
103
-
-
-
D
D
C
-
-
-
0
72.7
0
72.7
67.7
67.7
92.7
63.3
42.7
42.7
52.7
65
Magic +10
170
207
-
-
-
C
D
B
-
-
-
0
79.5
0
79.5
75.7
75.7
94.5
72.5
57
57
64.5
73
Fire
85
-
103
-
-
D
D
-
C
-
-
0
72.7
0
72.7
67.7
67.7
92.7
42.7
63.3
42.7
52.7
65
Fire +10
170
-
207
-
-
C
D
-
B
-
-
0
79.5
0
79.5
75.7
75.7
94.5
57
72.5
57
64.5
73
Lightning
85
-
-
103
-
D
D
-
-
C
-
0
72.7
0
72.7
67.7
67.7
92.7
42.7
42.7
63.3
52.7
65
Lightning +10
170
-
-
207
-
C
D
-
-
B
-
0
79.5
0
79.5
75.7
75.7
94.5
57
57
72.5
64.5
73
Dark
85
-
-
-
103
D
D
-
-
-
C
0
72.7
0
72.7
67.7
67.7
92.7
42.7
42.7
42.7
73.3
65
Dark +10
170
-
-
-
207
C
D
-
-
-
B
0
79.5
0
79.5
75.7
75.7
94.5
57
57
57
80
73
Poison
85
-
-
-
-
D
D
-
-
-
-
20
93.3
0
72.7
67.7
67.7
92.7
42.7
42.7
42.7
52.7
65
Poison +10
170
-
-
-
-
C
D
-
-
-
-
41
95
0
79.5
75.7
75.7
94.5
57
57
57
64.5
73
Bleed
85
-
-
-
-
C
D
-
-
-
-
0
72.7
20
93.3
67.7
67.7
92.7
42.7
42.7
42.7
52.7
65
Bleed +10
170
-
-
-
-
C
D
-
-
-
-
0
79.5
41
95
75.7
75.7
94.5
57
57
57
64.5
73

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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