Pate's Shield

Pate%27s%20Shield
icon wp physicaldef
95
icon wp poisondef
75
icon wp magicdef
45
icon wp bleeddef
75
icon wp firedef
45 icon wp petrifydef 70
icon wp lightningdef
45 icon wp cursedef 70
icon wp darkdef
55 icon durabilitiy 70
icon wp stability
65 icon weight 10.5
Requirement & Bonus
icon strength icon dexterity icon intelligence icon faith
25
D
--
D
--
--
--
--
Greatshields Strike / Parry
Enchantable:
Yes/No
No Special

Pate's Shield is a GreatShield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)

 

Acquired From:

  • Kill Pate and it will become available via Merchant Hag Melentia for 5800 souls.
  • If you summon Pate to assist with The Last Giant boss fight (below Cardinal tower) and keep him alive throughout the fight, then when you meet him in Earthen Peak he will give it to you, along with his full armour set and spear. 

 

Hints and Tips:

N/A

 

Notes

  • Pate has an unique way of using his Shield, it looks like he has it straped to his forearm while the player uses the shields handle to carry it.
  • Also used by the Grey Phantom NPC's that burst out of mirrors in Aldia and are summoned by the Looking Glass Knight.

 

Youtube relevant videos:

((Please link or make the embed small)) 

Required in Build:

((Link to build))

In-game appearance:

 

Pate's Shield upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp poisondef
icon wp bleed
icon wp bleeddef
icon wp petrifydef icon wp cursedef
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 135 - - - - D D - - - - 0
75
0
75
70 70 95 45 45 45 55 65
Regular +10 270 - - - - C D - - - - 0
81.2
0
81.2
75 75 96.2 58.7 58.7 58.7 66.2 73
Magic 85 103 - - - D D C - - - 0
72.7
0
72.7
67.7 67.7 92.7 63.3 42.7 42.7 52.7 65
Magic +10 170 207 - - - C D B - - - 0
79.5
0
79.5
75.7 75.7 94.5 72.5 57 57 64.5 73
Fire 85 - 103 - - D D - C - - 0
72.7
0
72.7
67.7 67.7 92.7 42.7 63.3 42.7 52.7 65
Fire +10 170 - 207 - - C D - B - - 0
79.5
0
79.5
75.7 75.7 94.5 57 72.5 57 64.5 73
Lightning 85 - - 103 - D D - - C - 0
72.7
0
72.7
67.7 67.7 92.7 42.7 42.7 63.3 52.7 65
Lightning +10 170 - - 207 - C D - - B - 0
79.5
0
79.5
75.7 75.7 94.5 57 57 72.5 64.5 73
Dark 85 - - - 103 D D - - - C 0
72.7
0
72.7
67.7 67.7 92.7 42.7 42.7 42.7 73.3 65
Dark +10 170 - - - 207 C D - - - B 0
79.5
0
79.5
75.7 75.7 94.5 57 57 57 80 73
Poison 85 - - - - D D - - - - 20
93.3
0
72.7
67.7 67.7 92.7 42.7 42.7 42.7 52.7 65
Poison +10 170 - - - - C D - - - - 41
95
0
79.5
75.7 75.7 94.5 57 57 57 64.5 73
Bleed 85 - - - - C D - - - - 0
72.7
20
93.3
67.7 67.7 92.7 42.7 42.7 42.7 52.7 65
Bleed +10 170 - - - - C D - - - - 0
79.5
41
95
75.7 75.7 94.5 57 57 57 64.5

73

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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