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Pilgrim's Spontoon is a weapon in Dark Souls 2.


Pilgrims_Spontoon.png

Pilgrim's Spontoon+10

Stats
icon-wp_physicalAttack.png - icon-wp_counterStrength.png 130
icon-magicbonus.png 180(*186)(*137) icon-wp_poiseDamage.png 15
icon-firebonus.png - icon-wp_stability.png 25
icon-lightningbonus.png - icon-durabilitiy.png 40
icon-darkbonus.png 180(*186) icon_weight.png 3.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11 12 30 30
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
C (*B) - - C (*B)
Weapon Type Spear
Attack Type Thrust / Spell
Enchantable Yes
Special No


Spontoon used by warriors on pilgrimage.

Rather worn from the long journey it has doubtless seen.

A spear which also doubles as a catalyst for sorceries, making it an ideal choice for light-footed pilgrims. 



Acquired From

  • DLC Crown of the Old Iron King: After using the Scorched Iron Scepter, walk from the Upper Floor bonfire, head to the room full of elevators, and hop on the one that leads to a doorway in the wall. Facing the wall, jump to the right to reach the third platform. It's in an iron chest.




Hints and Tips:

  • Strong attack casts Sorceries/Hexes
  • Buffing it increases its spell damage (similar to the Blue Flame)
  • Can be powerstanced with 17 STR and 18 DEX.
  • Either Infuse path will increase both Magic and Dark scaling, but the base damage decreases slightly, unlike most other weapons. With 56 INT+FTH, before infusing, my +10 Pilgrim's Spontoon had a bonus of 63 magic, and 72 dark. Infused with dark, it became 68 magic, 104 dark. Infused with magic, it was an even better 102 Magic and 86 dark.
  • This weapon has only 2 upgrade paths: Magic and Dark


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Pilgrim's Spontoon Location
Pilgrim's Spontoon move set & casting tutorial

Required in Build:
((Link to build))

In Game
Pilgrim's Spontoon.png


Pilgrim's Spontoon Upgrades

  Attack Values Bonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 120 - - 120 130
15
- - C - - C - - 40 30 30 30 40
Regular +10 - 180 - - 180 ^ - - C - - C - - 40 30 30 30 40
Magic   124 - - 91 ^ - - C - - C - - 39.3 35 29.3 29.3 39.3
Magic +10 - 186 - - 137 ^ - - B - - B - - 39.3 35 29.3 29.3 39.3
Dark - 91 - - 124 ^ - - C - - C - - 39.3 29.3 29.3 45 39.3
Dark +10 - 137 - - 186 ^ - - C - - C - - 39.3 29.3 29.3 45 39.3


This weapon has only 2 upgrade paths

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      15 Nov 2017 06:42  

      infuse this bad boy with magic, slap it on a sorcery/hex build and you'll have a great, long-ranged spear for mages. pair it with the sanctum shield if you want to cast high-damage chime hexes. try not to trade very often though and poke behind the shield.

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