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Possessed Armor Sword.png

Possessed Armor Sword+10

Stats
icon-wp_physicalAttack.png 166(*142)(*135) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*79) icon-wp_poiseDamage.png 25
icon-firebonus.png 93(*156)(*79) icon-wp_stability.png 30
icon-lightningbonus.png 0(*79) icon-durabilitiy.png 50
icon-darkbonus.png 0(*79) icon_weight.png 5.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
E
13
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B C(*B) *B
Weapon Type Straight Sword
Attack Type Slash / Thrust
Enchantable Yes
Special Yes
*When infused: 135 physical dmg/60 elemental dmg and C scaling with chosen element.

Possessed Armor Sword is a weapon in Dark Souls 2.

 

Straight sword wielded by possessed armor.

Has a heated blade imbued with fire.

These suits of armor were once decorations, until the black fog ruling the tower seized control of them. 

Acquired From

 

Hints and Tips:

  • Two-handed Alternate Strong Attack buffs this weapon with fire, similiar to Flame Weapon pyromancy.
  • Buff lasts ~20 seconds.
  • Recommended to infuse with Fire since this weapon has E scaling for STR and DEX while it has C scaling for Fire. Once infused, Fire scaling will reach B.
  • One handed rolling and one handed strong attack is a downward swing similar to the Bastard Sword, this is shared by Red Rust Sword and many one handed axes.
  • When the weapon is broken, the hot orange area will disappear, and the sword will only resemble blackened steel. Repairing the sword will return it to its original state
  • To easily farm with no risk, open the door by the upper floor bonfire and use the flame traps to burn the Possessed Armor.
  • Care should be taken to use as many items to enhance item discovery as Bonfire Ascetics DO NOT revive Possessed Armor enemies; however, being in Company of Champions DOES respawn the Possessed Armor enemies.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Possessed Armor Sword move set & power stance


Required in Build:
((Link to build))







Possessed Armor Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 130 - 67 - - 110
25
E E - C - - - - 50 10 45 35 35 30
Regular +10 166 - 96 - - ^ E E - C - - - - 50 10 45 35 35 30
Fire 109 - 104 - - ^ E E - C - - - - 48.7 8.7 55 33.7 23.7 30
Fire +10 142 - 156 - - ^ E E - B - - - - 48.7 8.7 55 33.7 23.7 30
Magic 103 40 53 - - ^ E E C - - - - - - - - -   30
Magic +10 135 60 79 - - ^ E E C - - - - - - - - -   30
Lightning 103 - 53 40 - ^ E E - C C - - - - - - -   30
Lightning +10 135 - 79 60 - ^ E E - C C - - - - - - -   30
Dark 103 - 53 - 40 ^ E E - C - C - - - - - -   30
Dark +10 135 - 79 - 60 ^ E E - C - C - - - - - -   30
Poison 103 - 53 - - ^ E E - C - - 96 - - - - -   30
Poison +10 135 - 79 - - ^ E E - B - - 121 - - - - -   30
Bleed 103 - 53 - - ^ E E - C - - - 96 - - - -   30
Bleed +10 135 - 79 - - ^ E E - B - - - 121 - - - -   30
Raw 149 - 77 - - ^ E E - D - - - - - - - -   30
Raw +10 195 - 115 - - ^ E E - D - - - - - - - -   30
Enchanted 130 - 67 - - ^ E E D E - - - - - - - -   30
Enchanted +10 170 - 100 - - ^ E E C D - - - - - - - -   30
Mundane 65 - 33 - - ^ E E - E - - - - - - - -   30
Mundane +10 85 - 50 - - ^ E E - D - - - - - - - -   30

 


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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