HP 3110 (Standard Game), 7001 (NG+)
Weakness ?
Resistance ?
Respawns YES

The pursuer is an enemy in Dark Souls 2.


Pursuer Information 

The Pursuer is a boss in Dark Souls 2. A giant, aggressive knight that relentlessly "pursues" the player. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. He can move very quickly for such a large enemy, and can, in particular, close rapidly on the player from a distance. Can be encountered in multiple locations if playing SotFS. After the main boss fight in Forest of Fallen Giants, these secondary encounters are not explicit boss fights and do not grant as many souls as the first encounter. In addition, it will already be in it's powered-up "curse" mode, allowing it to use its powerful Dark Magic attack. In NG+, the Pursuer will appear more regularly.

The Pursuer lurks in Drangleic. He seeks the bearer of the sign and will not rest until his target is slain.





Souls Awarded

Bonfire Intensity Souls Awarded
1 17,000
2 34,000
3 42,500
4 46,750
5 51,000
6 55,250
7 26.500
8 68,000
  • No changes to souls awarded beyond Bonfire Intensity 8.


Strategy Tips

  • Note: Ballista rounds CAN kill friendly phantoms or the host!
    Depending on your level and gear, this will be a long fight. This levitating armored titan is both fast and powerful. He will float after you and tends to use a 1, 2, 3 combo with his long sword and shield, however, the last attack of his combo will vary depending on how close the player is to him. One of which is a simple overhead sword slam relatively easy to dodge for those who have a good dodge-roll or are great with timing attacks. The other option, however, is a sweeping horizontal slash where he floats forward while doing it. This is far more devastating, the attack is faster and covers a much wider area than one originally anticipates. This attack also when in connects sends those with lower poise flying. The Pursuer also has a magic blade spell, when you see his blade glow blue get away. He will perform a rather short stab maneuver but if it connects you'll be hurtin' as it does a lot of damage--almost a guaranteed kill-- and you will be cursed reducing health requiring a human effigy to return to normal. If he lands his attack and curses you he will start to smoke and he will now use dark magic. As a special aside the magic energy will not entirely dissipate right after the attack, so be wary of his next slash if the magic stab misses.

    Ballista Strategies

    Parry: Parry the Pursuer's attack (I found the buckler very easy to parry him with, due to its long parry animation), which causes him to be stunned for a bit; then shoot one of the ballistae at him. In order to do this, you must parry him while he is in the line of fire of one of the ballista, then run to activate the ballista and fire. The ballista does a huge amount of damage and can almost one shot the pursuer. Be careful though as he can destroy them.
    Co-op: Another strategy is within Co-op play. Either you or a phantom may be targeted by the pursuer and distract him while the other player shoots the ballista at the pursuer dealing mass damage, or killing the boss. Careful, Ballista rounds CAN kill friendly phantoms or the host!
    Dodge: When initially entering the pursuers boss area, wait for him to walk towards you. When he is far enough he will pull his sword back then do a charge swing. Dodge to the RIGHT (you can get clipped if you roll to the left). Then immediately sprint to the ballista on the left, and fire it as soon as you get to it. If it lands he'll be low enough to easily finish off (don't rush it, he will punish you if you try to kill him too fast).
    Note: Ballista damage has been drastically reduced as of 1.10. They now take slightly less than half health. For this reason, it is advised you quickly realign the Pursuer with the ballista after firing, parry him again, and fire again, then follow with regular attacks.

    Mage Strategy

    Equip Great Heavy Soul Arrow and Great Soul Arrow. Upon entering the arena, you can lock on and get off 4 arrows before you need to dodge. Dodge to the right as his swing comes from the left. After each dodge, let an arrow go. You need high stamina for this. Keep rolling backward using the length of the arena to your advantage. Walking towards him and dodging backward as he is about to attack seems easiest. At the end of the arena, always dodge right.


Move Set

  • Overhead Swing
  • Shield Bash
  • Impale
  • Three Stabs Combo
  • Crescent Shockwave
  • Charge
  • Dark Magic
  • Shield Stab



  • The Pursuer can be poisoned, but has a really high Poison Resistance--anywhere from 7-10 Poison Arrows will usually inflict poison on him. (Confirmed in Iron Keep fight)
  • He can be poisoned before he exits his spawn animation in Iron Keep (It took 4 lb hits with power-stanced Poison Caestus, which you should have more than enough time to do).
  • When he does the Overhead swing, it is best to roll towards him. By doing so will allow you to land two hits after he misses.
  • Be sure to have enough stamina to block his attacks or to dodge it. Having the Chloranthy Ring helps as well.
  • His Charge Attack can be easily dodged to the left or the right, depending on whether he attacks with his sword or his shield. Move in for a couple strikes and back up to bait the attack again.
  • The pursuer is vulnerable to lightning attacks such as lightning spear and weapons buffed with Gold Pine Resin.
  • Pursuer also has a move which releases homing dark magic which can inflict Curse (Triggered by Pursuer landing the unblockable impale move).
  • His Charge attack and his standard slashes (basically the first of his combos) can be parried, stunning him for few seconds.
  • The Impale attack seems to have a limited range, you may seem like you'll get hit with it at the end of the animation but the sword will not touch you or do any damage (cannot confirm if this applies to all encounters, it was tested on the Iron Keep fight).  Alternatively, avoid rolling to the left when he does his impale because it can appear to miss you bit actually connect.
  • The Pursuer is easy to parry. Each successful parry will stun him for several seconds, giving you ample time to attack, recover stamina, or heal. Be wary though that you can't parry his cursed stab or shield bash.
  • The Pursuer is a damage and mechanics check (primarily dodging or parrying, and stamina management) for players.  The easiest way to take him down without Parrying is to simply square up on him and dodge to the right while strafing around him dodging every attack--when he attacks dodge and begin strafing, continuing to do so while dodging his 1-3 attacks.  His attacks are all from his upper left to lower right (his 2 slashes in his 3 hit combo) or straight down in front of him (his shield slam, downward smash, and impale).  Rolling to the left or straight back will leave you open to being impaled or smashed with his downward slam.  He is easy to manage if you just strafe right and dodge through his attacks, and get 1-2 hits in when he's done his combo before backing out and regenerating stamina.  The Chloranthy Ring you can get in this area is invaluable for this fight.

Video Strategies:




  • The Pursuer may be a homage to From Software's other series, Armored Core. This is best seen in the encounter of two pursuers in Drangleic castle, which is similar to an encounter with Nine-Ball in Armored Core: Masters of Arena. Another homage to the Armored Core series is seen with the first encounter with the Pursuer. When he arrives, he is dropped from the air by a large bird and proceeds to hover after retrieving his weapon. This is a reference to when enemy ACs appear in a mission in Armored Core (they are dropped from the air by large helicopters and planes, and they often strike a "hovering pose" at the end of their introduction cutscene).
  • The Pursuer is known for being a Credo clone, confirmed by game maker Hiroshima Takatsu. Credo refers to Angelo Credo from Devil May Cry 4 (single shield, single sword, both use flying/gliding attacks)* Please see the comments section
  • Rumors speculate that The Pursuer is also a reference to the Chosen Undead from Dark Souls I, based upon his arrival to the first two fights by a bird (similar to the Chosen Undead's arrival to Lordran by Snuggly the Crow), the collection of weapons on his back used in Dark Souls I, and his ability to return from the dead much like the player. Feeling threatened by the new Chosen Undead's rise to power in Drangleic, this also explains his determination to stop the player from becoming the new monarch.
  • The Pursuer may be an allusion the eponymous Nemesis, the antagonist of CAPCOM's Resident Evil 3: Nemesis. Functionally he resembles Nemesis in terms of his relation to the player (a recurrent, unrelenting foe), and "Pursuer" was one of Nemesis' codenames (revealed in Resident Evil: Umbrella Chronicles).



    • Anonymous

      Pursuer [DKS2 Wiki]20 Nov 2017 17:07  

      Pursuer takes the most damage from Strike-type weapons. In this case, just upgrade a mace a few times and only use one-handed strong attacks because they have the longest range in its moveset. Use a shield that absorbs at least 90% physical damage, like the large leather shield or that one shield that Maughlin sells in Majula.

      1-- Stay locked onto Pursuer at all times.
      2-- Keep your shield up, but try to use rolls to avoid attacks. Remember to drop your shield when he's not currently attacking you so you can recharge Stamina faster.
      3-- Always strafe toward the shield arm (this applies to pretty much any shield-using Souls enemy)
      4-- Never roll away from Pursuer as many of his attacks are long enough that you'll take damage at the end of your roll anyway.
      5-- Don't use the ballistae, they're a waste of time
      6-- Bring plenty of lifegems. They heal you less than Estus, and they heal over time instead of instantly, but you can use two in relatively quick succession, the animation for using them is shorter than the Estus drink, and you can still move a little while using a lifegem. Use this to your advantage.
      7-- Stay close to his body. His longer-ranged attacks can be quite difficult to dodge, and usually consume all your stamina if you try to block them, leaving you stamina-broken and ripe for the killing.
      8-- Hit him once immediately after an attack, maybe twice if he stands up instead of moving directly into an attack. No matter what, conserve stamina so that you can always roll if you need to.

      That said, good luck to you! This boss fight can be pretty difficult if you haven't learn the correct responses to each of its moves quite yet, but I'm confident that with patience you can do it. The fight may take quite a long time, but wait until there's a nice longer period of rest between his attacks to exact revenge.

      • Anonymous

        20 Nov 2017 16:48  

        So, I'm retarded, I'll preface with that. The Pursuer has killed me a total of 84 times. I can never get the ballistae lined up, and even on a successful parry, he doesn't freeze, he just instantly moves back and starts the charge attack. Based on what I've seen and read, is this a glitch?

        • Anonymous

          04 Sep 2017 22:10  

          Has anyone noticed that he only uses his dark magic in long fights? Even in sotfs in the fights he starts imbued with dark he never used his dark magic against me except for those fights I took much time, in those fights after about 3 minutes he used it very often. Can anyone confirm this (or has anyone seen him using it shortly after the battle began)?

          • Anonymous

            17 Aug 2017 06:03  

            tip he resists dark. just tried climax on him in the drangleic castle encounter and it did only 800 damage to him. had more than enough souls for the cast.

            • Anonymous

              09 Jun 2017 18:29  

              It's easy after you understand his major blows, he can be beaten before the final area (when the bird drops him near the beginning, he never threw the black energy balls at me on the first encounter with him).

              Like many enemies in Dark Souls 2, after a few sequences of attacks there is a small interval in which you can give 1 to 2 blows.

              Beware of the blow of his shield that consumes all or almost all stamina.
              Use roll on shield strike, when his weapon turns blue, and on his charge (wait for the right time).
              Watch out when he stops and throws the dark energy balls if there is a wall or obstacle nearby you can use and then come back when he launches the three sequences of dark balls as it does not reset if you get back in time.

              • Anonymous

                27 Jan 2017 04:37  

                you can summon Alfis down in the skeleton room and drag him up to the boss to fight him in ... scholar of the first sin

                • Anonymous

                  19 Jan 2017 15:43  

                  Was having trouble with the pursuer in Iron Keep for a few attempts, using same gear as I did for Smelter (Alonne Capt. set, Old Knight Shield, Estoc +7) since I was attempting him right afterwards. Tried switching a few different things around with no improvement until I tried the fight with a Tower Shield +1. A greatshield makes this fight a breeze because of the reduced stamina drain from blocking. Aside from the avoiding the curse stab I didn't even need to roll, I just tanked, spanked and strafed right the whole way through the fight.

                  • Anonymous

                    13 Nov 2016 08:09  

                    For the first boss battle with the pursuer in the Forest of Fallen Giants you can bring Ruined Alfis with you into the battle

                    • Anonymous

                      03 Nov 2016 18:18  

                      There is a pretty good counter to the dark orb attack. If you get behind him the orbs no longer lock and you get a few seconds of cheeky damage.

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