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Pursuer's Ultra Greatsword is a weapon in Dark Souls 2.


Pursuer's Ultra Greatsword.png

Pursuer's Ultra Greatsword+5

Stats
icon-wp_physicalAttack.png 390(*273) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*273) icon-wp_poiseDamage.png 50
icon-firebonus.png 0(*273) icon-wp_stability.png 45
icon-lightningbonus.png 0(*273) icon-durabilitiy.png 60
icon-darkbonus.png 0(*273) icon_weight.png 18.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
30
A
18
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 273 physical dmg/273 elemental dmg and B scaling with chosen element. Dex scaling changes to D.


Ultra Greatsword of the Pursuer.

Known as the mightiest of the straight swords, it demands great strength and dexterity of its wielder.

The Pursuer hunts down those branded by the curse, as if each Undead soul that he claims will atone one of his sins.

Acquired From


Hints and Tips

  • Upgraded with Petrified Dragon Bone to +5.
  • This weapons shares a moveset with the Lost Sinner's Sword.
  • Due to its top-end strength scaling and respectable dexterity scaling, coupled with a 390 base damage at +5, this weapon is extremely powerful during the early parts of the game.
  • This ultra greatsword's normal attack swings vertically, making it a decent weapon for narrow hallways, and scales with player's strength and dexterity really well.
  • At Normal +5 with 40 Strength and 40 Dexterity the Pursuer's Ultra Greatsword has an Attack Rating of 545 (390+155).



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))

 

Pursuer's Ultra Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 156 - - - - 130
50
B C - - - - - - 70.0 10.0 50.0 50.0 35.0
Regular +5 390 - - - - ^ A C - - - - - - 70.0 10.0 50.0 50.0 35.0
Magic 109 109 - - - ^ B D C - - - - - 67.9 26.6 47.9 47.9 32.9
Magic +5 273 273 - - - ^ B D B - - - - - 67.9 26.6 47.9 47.9 32.9
Fire 109 - 109 - - ^ B D - C - - - - 67.9 7.9 66.6 47.9 32.9
Fire +5 273 - 273 - - ^ B D - B - - - - 67.9 7.9 66.6 47.9 32.9
Lightning 109 - - 109 - ^ B D - - C - - - 67.9 7.9 47.9 66.6 32.9
Lightning +5 273 - - 273 - ^ B D - - B - - - 67.9 7.9 47.9 66.6 32.9
Dark 109 - - - 109 ^ B D - - - C - - 67.9 7.9 47.9 47.9 51.6
Dark +5 273 - - - 273 ^ B D - - - B - - 67.9 7.9 47.9 47.9 51.6
Poison 109 - - - - ^ B D - - - - 112 - 67.9 7.9 47.9 47.9 32.9
Poison +5 273 - - - - ^ B D - - - - 140 - 67.9 7.9 47.9 47.9 32.9
Bleed 109 - - - - ^ B D - - - - - 112 67.9 7.9 47.9 47.9 32.9
Bleed +5 273 - - - - ^ B D - - - - - 140 67.9 7.9 47.9 47.9 32.9
Raw 179 - - - - ^ E E - - - - - - 70 10 50 50 35
Raw +5 448 - - - - ^ D E - - - - - - 70 10 50 50 35
Enchanted 156 - - - - ^ D E D - - - - - 70 10 50 50 35
Enchanted +5 390 - - - - ^ D E D - - - - - 70 10 50 50 35
Mundane 78 - - - - ^ C E - - - - - - 70 10 50 50 35
Mundane+5 195 - - - - ^ C E - - - - - - 70 10 50 50 35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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