Help
Help

Pyromancy Flame is a weapon in Dark Souls 2.


Pyromancy Flame.png

Pyromancy Flame+10

Stats
icon-wp_physicalAttack.png - icon-wp_counterStrength.png 100
icon-magicbonus.png - icon-wp_poiseDamage.png 5
icon-firebonus.png 250 icon-wp_stability.png 10
icon-lightningbonus.png - icon-durabilitiy.png 70
icon-darkbonus.png - icon_weight.png 0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- -
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- S - -
Weapon Type Flame
Attack Type Spell/Strike
Enchantable Yes
Special No


A flame catalyst used by pyromancers.

Pyromancers rouse this flame to produce various fire arts. Equip pyromancy flame to produce pyromancy. Attune pyromancies at a bonfire.

The strength of a pyromancy depends on the strength of one's pyromancy flame, which can be improved through reinforcement.
 

Acquired From

  • Right after defeating the Flexile Sentry in No-Man's Wharf, climb the ladder but do not activate the navigational device. Instead, look around for a metal chest containing the Pyromancy Flame. The same chest contains Fireball.
  • If you do activate the navigational device, the Pyromancy Flame and Fireball will remain in the same chest. However, leaving the area implies that you will have to either use a Homeward Bone before reaching the next bonfire, or travel back to No-Man's Wharf later in order to retrieve it.


Hints and Tips:

  • Fire damage increases with Pyromancy Flame upgrade.
  • The flame can be upgraded by Carhillion of the Fold and Rosabeth of Melfia using the "Reinforce Pyromancy Flame" option.
  • Does not directly scale off of any stat, but does scale with the Fire ATK Bonus, which is affected by both Intelligence and Faith.
  • Fire damage soft cap hit is when Intelligence + Faith = 60.
  • It gains S ranks scaling when upgraded 5 times.



Upgrade Cost:
Souls and Fire Seed.

Youtube relevant videos:
Required in Build:
((Link to build))
 

Pyromancy Flame Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Pyromancy Flame 0 0 125 0 0 100
5
- - - A - - - - 25 5 30 20 20 100
Pyromancy Flame +1 0 0 137 0 0 100
5
- - - A - - - - 25 5 30 20 20 100
Pyromancy Flame +2 0 0 150 0 0 100
5
- - - A - - - - 25 5 30 20 20 100
Pyromancy Flame +3 0 0 162 0 0 100
5
- - - A - - - - 25 5 30 20 20 100
Pyromancy Flame +4 0 0 175 0 0 100
5
- - - S - - - - 25 5 30 20 20 100
Pyromancy Flame +5 0 0 187 0 0 100
5
- - - S - - - - 25 5 30 20 20 100
Pyromancy Flame +6 0 0 200 0 0 100
5
- - - S - - - - 25 5 30 20 20 100
Pyromancy Flame +7 0 0 212 0 0 100
5
- - - S - - - - 25 5 30 20 20 100
Pyromancy Flame +8 0 0 225 0 0 100
5
- - - S - - - - 25 5 30 20 20 100
Pyromancy Flame +9 0 0 237 0 0 100
5
- - - S - - - - 25 5 30 20 20 100
Pyromancy Flame +10 0 0 250 0 0 100
5
- - - S - - - - 25 5 30 20 20 100

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more

Chat